1. Objects

Axe of Dumathoin

+2 bonus to attack and damage rolls made with this magic weapon and your hit point maximum increases by 1 for each level you have attained.  Once attuned, you are unwilling to part with the axe, keeping it within reach at all times and you have disadvantage on attack rolls other (non-spell) weapons.

When you take damage from a hostile creature you'll need to make a DC15 WIS saving through or go into a berserk rage.

  • While Berserk you take half damage from bludgeoning, slashing and piercing attacks
  • You have advantage on Strength checks and Strength saving throws.
  • You must attack the nearest hostile creature moving to the next nearest or until you start your turn with not hostile creatures within 60 feet.

As a bonus action you may attempt to end your rage with a DC15 WIS saving throw.