For centuries the dry and dusty Wyrmsmoke Mountains have been home to dozens of goblinoid tribes. Travelers skirted the goblin-infested hills by a generous margin, but the Wyrmsmoke tribes posed no significant threat to the nearby human towns and settlements other than the occasional bloody raid. Yet deep within the mountains lay hidden something that would spell doom—an ancient temple dedicated to Tiamat, the Queen of Evil Dragons.
Built hundreds of years ago to serve as the hidden redoubt of a despicable cult of dragon-worshipers, the temple was eventually cleansed by a band of heroes from the human city of Rhest. For several centuries the complex lay empty. Then, thirty years ago, the young half-dragon hobgoblin warrior Azurr Kul discovered the abandoned temple and was awed by the teachings of Tiamat he read on the walls therein. He abandoned Maglubiyet the traditional deity of his people, and dedicated himself to leading the rest of his nation to Tiamat’s worship.
Over the next twenty years, Azurr Kul grew into a powerful warlord and a mighty priest of Tiamat. Early in his rise to power he struck up an alliance with the blue dragon Tyrgarun, his own sire. Aided by this powerful ally, Azurr Kul converted his entire tribe into fanatical worshipers of Tiamat. He renamed the tribes that had fallen under his wing the Kulkor Zhul and began to lay his plans for the conquest of Elsir Vale.
Dedicating themselves to the Queen of Evil Dragons with the fanaticism of the recently converted, the members of the Kulkor Zhul grew strong, stronger than any Wyrmsmoke tribe before them. Adopting the standard of the Red Hand, an ancient symbol of Tiamat’s cult, Azurr Kul created an elite caste of warpriests, monks, and dragon-favored champions to lead the Kulkor Zhul.
Late last year, Azurr Kul and his dragon-worshiping zealots destroyed the last opposition to his supremacy over the Wyrmsmoke tribes, slaughtering the Black Knife Goblins and the tribes allied to them in a ferocious onslaught. The survivors accepted his suzerainty and were absorbed into his realm, Azurr Kul named his new kingdom Harg Kulkor, or “Land of the Dragon.”
After a long season of rebuilding his strength, offering bribes to many of the intelligent monsters in the region, and reinforcing the power of his Red Hand warpriests over the disparate tribes he ruled, Azurr Kul finally turned his attention to the lands beyond the Wyrmsmoke Mountains. What he saw whetted his ambition for power; no city or state within hundreds of miles could field an army as strong as his. The High Wyrmlord dreams of carving out a hobgoblin empire stretching from the Sword Coast to Mithril Hall—and the first step is to crush the human towns of Elsir Vale.