This is a home-brew riding ability that describes how far one can ride on horseback for one or more days. The assumptions are
- Medium-sized rider - Halflings ignore the multi-day 75% penalty.
- Normal encumbrance -
- Special Horses can break these rules
- Riding Proficiency is helpful avoiding problems when your mount is exhausted
EXHAUSTION
For every day the riders exceed the max distance award the horse an exhaustion point. Every day a horse carries a rider with an exhaustion point there is a chance the horse 1 in 1d6 chance the horse will falter. Riders with the "Riding Proficiency" may re-roll the 1d6 because they've treated their animal better throughout the ride.
FALTERING
If a horse falters, roll 1d6 on this table:
- No effect
- Lazy - Galloping requires CON check
- Lazy - Galloping and cantering requires CON check
- Limp - Only walking speeds
- Limp - Only walking speed, requires hourly CON check
- Open Wound - Flies join in, needs attention.
If the horse fails a CON check, they gain another exhaustion point and must reroll.
NOTE BENE
Clerics may be of help here, but,
- Greater Restoration - removes one exhaustion level.
- Lesser Restoration - removes the falter effect for the day.
- Healing, works on #6 the Open Wound, but nothing else.