Artarya Indoril
  1. Characters

Artarya Indoril

Imperial Battlemage

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Title
Imperial Battlemage

Type
NPC

Races
Dunmer

Age
367

Gender
Female

Pronouns
She/Her/Hers

Enchantment

Arcane Power - Spell

Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
 Enchantment
Attack/Save
N/A
Damage/Effect
Buff


Harnessing the magical energy flowing through the ley lines in the world around you, you boost the power of your spells for a time.

For 1 minute, all spells that deal force damage are boosted greatly, dealing an additional 1d12 force damage.

Evocation

Arcane Bolt - Spell

Level
3rd
Casting Time
1 Action
Range/Area
90ft.
Components
V, S
Duration
Instant
School
 Evocation
Attack/Save
Ranged
Damage/Effect
Force Dmg


You hurl a bolt of pure arcane energy at a target. Make a ranged spell attack against the target. On a hit, the target takes 4d10 force damage.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Arcane Torrent - Spell

Level
5th
Casting Time
1 Action
Range/Area
120ft. (20 ft.)
Components
V, S
Duration
Instant
School
 Evocation
Attack/Save
CON Save
Damage/Effect
Force Dmg

You choose a point within range and cause a storm of arcane energy to burst into existence. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. Targets take 6d8 force damage on a failed save, or half as much damage on a successful one.

Neloth's Web of Fire - Spell

Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M*
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire Dmg


The caster strikes their palms upon the ground, causing a web of flame to crackle out and streak towards up to five creatures the caster can see within 60 feet. The fire then explodes upward into a column of flame. Each target must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, and half on a success. Alternatively, the caster can cause all five streaks of fire to converge on a single target, intensifying the damage to 12d6 fire damage. The fire can travel over objects up to 5 feet high, but cannot travel through water. Flammable objects in the fire's path are ignited.

At Higher Levels: When cast at 5th level or higher, the spell deals 1d6 additional damage for each spell slot level above 4th.

* ( some spider web and phosphorus )