Sariel Siannodel
  1. Characters

Sariel Siannodel

Magnus's Chosen

A member of an order called the Keymasters of Aetherius, Sariel is on a mission to find artifacts of the god Magnus and strengthen her knowledge of magic in service to him. While on route to investigate a cave system near to Solitude, she was apprehended by Thalmor agents. Wearing the robes of a Priest of Talos, she was arrested and sent to the Imperial Jail in Cyrodiil under the charge of being a Talos worshipper.

After the shipwreck she and her fellow captives survived, she endeavored on a journey to reconnect with her group and find her way back to Solitude to find the answers she was truly after in the first place. 

Upon arriving in Solitude she spoke with the leader of her organization, a man calling himself Zurin Arctus, and learned of the Staff of Magnus. It had once been housed in a museum in Solitude but was now missing and possibly in the hands of a group of Altmer thieves and assassins named the Summerset Shadows.

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Campaign 2

Sariel is now a well-known author, having written books about the languages she's learned and how to learn them. She has also published a few Spell Tomes and Scrolls of magical spells, including some she created. She is well respected at the Arcane University, though she doesn't teach there, and other professors teach curriculum based on her discoveries.

Title
Magnus's Chosen

Type
Player Character

Races
Altmer

Age
101

Gender
Female

Pronouns
She/Her/Hers

Appearance

Hair
Long, gold colored

Eyes
Golden

Skin
Gold toned

Height
5'9"

Weight
140 lbs

Personality

Personality
"I'm convinced that people are trying to steal my secrets."

Ideals
"Knowledge: The path to power and self-improvement is through knowledge." (Neutral)

Bonds
"I've been searching my whole life for the answer to a certain question."

Flaws
"Unlocking an ancient mystery is worth the price of a civilization."

Behavior
High opinion of herself, typical noble high-class mannerisms, and very secretive about her ambitions, revealing very little.

Conjuration

Arcane Recall - Spell

Arcane Recall

1st Level Conjuration (ritual)

1 action | Self | V,S,M(a marked object) | Instant

 

With your Arcane Mark placed, you may call an object to your location. The size of the object poses limitations on the use of this spell, the side effects of such at the DMs discretion. Barring any limitations, the object you have marked will teleport to your possession. The object must be on the same plane of existence as yourself to be affected by this spell.

Arcane Transport - Spell

Arcane Transport

1st Level Conjuration (ritual)

1 action | Self | V,S,M(a marked object) | Instant

 

With your Arcane Mark placed, you may create a magical tether to your marked object and transport yourself to its location. The size of the object and location of the object poses limitations on the use of this spell, the side effects of such at the DMs discretion. Barring any limitations, you will appear beside the object you have marked. The object must be on the same plane of existence as yourself in order for this spell to function.