Unorganized
Can't Swim
Sirens’ wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3″ of Pace.
Claws
Sirens have natural weapons that deal Str + d4 damage.
Winged Flight
Sirens can fly at Pace 6 and “run” for extra movement as usual. Maneuvering uses the Athletics skill. (A Bound or Entangled character cannot fly)