Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
Ask the Storyguide one of the following questions:
- What is the best way to provoke a fight (not necessarily lethal, but definitely ugly) in the current scene?
- What’s the best way out of (or into) this room?
- Where should I look to find a tactical advantage? (e.g. a shotgun beneath the bar, corridors too narrow for a full security squad to move through, a war God’s blessed altar)
- What should I be on the lookout for?
Following the Storyguide’s answer grants Enhancement 3 on applicable rolls. This never directly benefits attack or defense — if the Storyguide told you about a machine gun hidden in the scene, you would get an Enhancement to find it and get it, but not to shoot with it.