1. Notes

Combat: Close Combat Attack

You strike your opponent at close range, either with a weapon or without.

Range: Close

Skill: Close Combat

Hit: Overcome the target’s Defense


STUNTS

Inflict Damage (0s + opponent’s Armor): Deal an Injury Condition to your target.
Blinding (1s): The target takes an increased Difficulty of 1 on all Shoot and Thrown attacks on their next action.
Break Up Grapple (1 success): When targeting a character who is part of a grapple (that you are not in) you may use this stunt to break up their grapple.
Critical (4s): Deal an additional Injury Condition to your target.
Disarm (2s): You use your weapon as leverage, pulling or twisting your opponent’s weapon or item out of their hand. You may spend an additional success to knock the item into the “short” range increment.
Establish Combat: Grappled (Variable successes): You force your opponent into a grapple. Both you and they can only make grappling physical actions until someone breaks free. The person who initiates the grapple is “in control.” (See Combat: Grappled)
Feint (Variable successes): For every success spent on Feint, you generate Enhancement on your or an ally’s next attack against the opponent you’re attacking. You must designate the ally gaining the enhancement bonus when you make this attack.
Knockdown/Trip (1s): Knock your opponent prone where they stand.
Seize (2s): You take an object held by (but not strapped or attached to) your opponent. You must be strong enough to hold the object without effort, and you must have a free hand.
Shove (Variable successes): For every 1 success you spend after beating the Difficulty, you may push your opponent back a number of meters equal to your Might.
Sunder (3 successes): You use your weapon to damage your opponent’s gear (weapon, armor or otherwise), making it useless for the rest of the scene.

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