The fear and terror you cause is absolute, even affecting targets that would normally be unable to feel fear such as unintelligent constructs or inanimate objects. Trivial opponents are unable to target you with physical attacks or other actions to hinder you, barring outside supernatural means, and you may inflict Attitudes of fear or similar emotions on normally invalid targets, such as “fearless skeleton warriors” or “that wall.” Lower Tier foes must succeed at an Integrity + Composure or Resolve or most relevant dice pool rollto affect you, which counts as a normal action in action-adventure play. Foes protected against fear by supernatural means may make a Clash of Wills roll to oppose your ability to create dread.