1. Abilities

Weavelance

2nd level conjuration (wizard, sorcerer)

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

You create an arrow of pure magic energy and lance it at a target that is within range. The target must make a Dexterity saving throw, taking 3d8 magic damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 3rd

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