2nd level conjuration (wizard, sorcerer)
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You create an arrow of pure magic energy and lance it at a target that is within range. The target must make a Dexterity saving throw, taking 3d8 magic damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 3rd