A world of high magic, high seas and wild islands. A world where magical aether is pulled from the atmosphere by the tall towers of temples and palaces. It's a bright and lush world but that doesn't mean its not full of adventure and more that a dollop of danger. ...
In the world of Seavarna the tallest towers in the largest cities, often belonging to temples or kings palaces pull down Aetheric energy from the atmosphere. This energy can be used to power lights and heat buildings or be stored in Aetheric Barrels and used to power the creations of inventive artificers.
There are many wild islands, some that don't appear on any map that contain unexplored interiors and there are rumours of all manner of terrifying monsters and strange creatures reported by sailors.
Although dragons were driven from the settled lands of the humans, orcs, tieflings, halflings and elves, they still exist on the wild islands and in some numbers on the island appropriately known as Dragon's Nest north of the eleven lands. Dragons are intelligent, dangerous creatures, wielders of magic and hoarders of gold.
Most cities in the known world will pay for the heads or corpses of monsters. Most have a monster hunters guild that will pay a fair price. There are two reasons one they usually sponsored by the city itself as removing monsters from the local area is good for trade and the second reason is that sometimes their body parts can be sold to alchemists or wizards who require these rarities for their arcane pursuits.
Magicians who can summon the wind are in high demand by sea captains and the world's navy. A great magician can make your ship the fastest and the safest on the high seas. As a result there is a powerful and wealthy Wind Summoning Guild that extends across the known world and jealously guards its secrets.
While the Humans, Tieflings, Orcs, Halflings and the Elf are the only races to have founded cities and created large and complex political structures, many other intelligent creatures live, and are rumoured to live, both on the wild islands and in other realms of existence that sometimes overlap with Seavarna's more familiar reality.
There are known to be Goblins, bird men and gnomes to name just three. They are regarded as by the settled races as wild, barbaric and uncivilized. These prejudices may or may not be true depending on the creature in question.
The Feywild, also known as the Plane of Faerie, is a mystical and wondrous realm that exists in parallel to the Material Plane. It is a place of ethereal beauty and enchantment, inhabited by various fey creatures, both benign and mischievous. It's a plane of existence characterized by its enchanting and ever-changing landscape. Its features are both captivating and treacherous, a vivid tapestry of flora, fauna, and magic.
The Feywild is home to a multitude of fey creatures, ranging from playful sprites and fairies to ancient and enigmatic archfey. The realm is governed by the Seelie and Unseelie Courts, each presided over by powerful archfey who embody the dualistic nature of the Feywild. Nymphs, satyrs, centaurs, and other fey beings dwell here, coexisting with the ever-present magic of the realm.
Chimasta is the goddess worshipped in the tiefling lands. Many years ago the city of Methbar was threatened by a colossal demon from the dark realms. In order to save the city the king prayed to the goddess Chimasta to save the city. She was the goddess of death and time in the human pantheon. She agreed to save the city but only on the condition she could infuse the humans of the island with her infernal nature. The city was saved but the people of the island grew horns and their skins changed into many bright colours - they transformed into tieflings - humans with the ancient dark magic of the goddess cursing their nature. The tieflings themselves see the change as a blessing and still worship the goddess to this day.
There are no nations in Seavarna, instead there are city-states. The largest city in the area tends to control the smaller towns and villages in its area with vary degrees of control. Each city-state is run by its own king or queen and they are all vying for power with each other.
There are eight known schools of magic. They are as follows:
Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.
Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.
Divination: Spells that reveal information. A divination specialist is called a diviner.
Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.
Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.
Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.
Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.
Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
The cities of the human lands all worship the same pantheon of gods. The priests of Ayerock as the religion is known are accepted in all human cities as a source of authority on the wishes of the gods and correct conduct in relation to those often hard to comprehend wishes.
The most powerful god and the head of the pantheon is Martex god of the mountains. Being highest up he is said to be the closest to heaven with exception of his wife Sylon who whilst more holy and divine concerns herself less with human affairs and allows her husband to govern as though humanity were his adorable hobby.
Martex is often depicted as have a face of stone or a face appearing on the side of a mountain.
Meanwhile, his distant but more even tempered wife, Vapora rules over heaven. She has little care for the world of the mortals but she also is not spiteful towards them. She is most commonly depicted as a lady in the clouds.
This king and queen of the gods has two children. There is their son Rohan god of the storm. He is worshipped in times of war or when revenge is sought. He is usually depicted as a man with the head of a bird of prey.
There is also the divine couples daughter and sister of Rohan, Grenesh. She is the goddess of the forest and the woodlands. She is usually depicted as a woman made of plants and trees. She is a fertility goddess prayed to for an abundant harvest and for a good hunt or forage in the woods.
There are also a myriad of minor and local gods, many with their own regional shrines and customs but these are the main four worshipped in the human lands.
The elves do not worship gods but rather nature herself not as a benign deity but as a force that is both nurturing and deadly, both warm and cold, both winter and spring. Their religion requires adherents try and act in accordance with their true nature in the belief that if everyone does this there would be a natural balance if not order to the world. They regard other planes of existence including The Feywild to be part of nature.
In recent years a cult has been growing who believe that Vapora queen of the gods has other thrown her ill tempered husband Martex and now rules alone.
This belief is regarded as a heresy by the Priests of Ayerock and is much debated in The Holy City of Owendor. There are many priests who think the heresy should be eradicated at all costs and that the Arch Priest should take a tougher line with these radicals.
The society is interested in exploring what uses aetheric magic can be put to. They have used it to animate all sorts of devices and to transform others.
The society is the talk of the town and of the human lands in general. The masses marvel at their inventiveness when they hear rumours of their bizarre and strange creations from animated golems of metal to machines that bake bread buns without the need of a baker.