Small humanoid (goblin), neutral evil
Armor Class 15 (chain shirt)
Hit Points 32
Speed 30 ft.
STR 13 (+1)
DEX 16 (+3)
CON 16 (+3)
INT 10 (0)
WIS 12 (+1)
CHA 8 (-1)
Skills Stealth +7, Survival +4
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 4 (1,100 XP)
Cunning Action. On each of his turns, Pargon can use a bonus action to take the Dash, Disengage, or Hide action.
Nimble Escape. Pargon can take the Disengage or Hide action as a bonus action on each of his turns.
Multiattack. Pargon makes two melee attacks with his scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Pargon can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Pargon. A creature can benefit from only one Leadership die at a time. This effect ends if Pargon is incapacitated.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Goblin Hunters (2)
Small humanoid (goblin), neutral evil
Armor Class 15 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR 8 (-1)
DEX 14 (+2)
CON 10 (0)
INT 10 (0)
WIS 9 (-1)
CHA 6 (-2)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Multiattack. The goblin makes two melee attacks with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Pargon and his two goblin hunters make for a formidable trio, using their cunning tactics and mobility to hunt mammoths and raid unsuspecting human lands.