Armor Class: 15 (leather armor)
Hit Points: 82 (15d8 + 15)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Saving Throws: Dex +6, Int +5, Cha +8
Skills: Deception +8, Insight +4, Sleight of Hand +6, Persuasion +8
Senses: Passive Perception 10
Languages: Common, Thieves' Cant
Challenge: 6 (2,300 XP)
Actions
Multiattack: Scooter makes two attacks: one with his dagger and one with his arcane bolt.
Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Arcane Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d8) force damage.
Special Abilities
Dark Mage: Scooter Braun is proficient in the use of dark magic. He knows the following spells:
Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation
1st Level (4 slots): Charm Person, Disguise Self, Mage Armor, Shield
2nd Level (3 slots): Invisibility, Hold Person
3rd Level (2 slots): Counterspell, Fear
Thief's Cunning: Scooter Braun can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.
Scheming Manager: Scooter is adept at manipulating situations to his advantage. He has advantage on Charisma (Persuasion) checks made to negotiate deals or contracts, as well as to persuade others to follow his plans.
Description: Scooter Braun is a cunning and ambitious individual, always seeking ways to further his own interests. With a charming facade and a knack for persuasion, he has risen to become the manager of the world-famous bard Sailor Swift. Behind the scenes, however, he employs his skills as both a thief and a dark mage to secure his position and expand his influence. Scooter is not above using underhanded tactics to achieve his goals, making him a dangerous adversary to anyone who crosses him.