Scooter Braun
  1. Characters

Scooter Braun

Manager
NPC

Armor Class: 15 (leather armor)

Hit Points: 82 (15d8 + 15)

Speed: 30 ft.


STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)14 (+2)10 (+0)18 (+4)

Saving Throws: Dex +6, Int +5, Cha +8

Skills: Deception +8, Insight +4, Sleight of Hand +6, Persuasion +8

Senses: Passive Perception 10

Languages: Common, Thieves' Cant

Challenge: 6 (2,300 XP)


Actions

Multiattack: Scooter makes two attacks: one with his dagger and one with his arcane bolt.

Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage.

Arcane Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d8) force damage.


Special Abilities

Dark Mage: Scooter Braun is proficient in the use of dark magic. He knows the following spells:

Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation

1st Level (4 slots): Charm Person, Disguise Self, Mage Armor, Shield

2nd Level (3 slots): Invisibility, Hold Person

3rd Level (2 slots): Counterspell, Fear

Thief's Cunning: Scooter Braun can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.

Scheming Manager: Scooter is adept at manipulating situations to his advantage. He has advantage on Charisma (Persuasion) checks made to negotiate deals or contracts, as well as to persuade others to follow his plans.


Description: Scooter Braun is a cunning and ambitious individual, always seeking ways to further his own interests. With a charming facade and a knack for persuasion, he has risen to become the manager of the world-famous bard Sailor Swift. Behind the scenes, however, he employs his skills as both a thief and a dark mage to secure his position and expand his influence. Scooter is not above using underhanded tactics to achieve his goals, making him a dangerous adversary to anyone who crosses him.

Title
Manager

Type
NPC

Gender
Male