1. Journals

Session 1: At Home and At Sea

What the party was up to in the year after securing the Spellforge:


Valon spent about a month self-medicating and (over)indulging in alcohol as he grappled with Kas's "resurrection".  He pivoted at the lowest point in his bender, and reached out to Paws and Harvey to help whip him back into shape.  He grew close to Halia, head of the Phandalin Miner's Exchange.  He made several trips out of Phandalin in search for leads on his family's whereabouts.


Harvey, quiet as ever, also journeyed away from Phandalin for a time, returning without the red-dyed plume on his head.


Paws, meanwhile, largely stayed in Phandalin and cultivated a strong community identity.  A short excursion, with Kas and partway with Valon, to Neverwinter Wood uncovered an opalescent gem and a scorched handprint at a camp she shared with her parent, Tys, years ago.  Kas and Paws remain close.


Kas's reception in Phandalin has been largely positive due to Paws' standing as a respected figure in Phandalin.  Kas quickly proves her own worth by taking up jobs tending bar at the Raven's Call and the pack animals at Quelline Alderleaf's farm.


After following the party on individual trips, Cari bids each a quiet farewell with the gift of a shed falcon's feather. 


Phandalin's growth:


A community stage occupies a portion of the town green, hosting musicians, plays, and performances.

A small school occupies a modest building near Sister Garol's shrine, where mostly children, but also adults, come to learn free of charge.

A new tack and feed store supplies the growing needs of a town increasingly dependent on livestock.

A bank now supports and backs financial endeavors of the community, allowing more autonomy from the financial interests in Neverwinter.

The surrounding farms have begun to specialize in growing emmer wheat, used to make a hearty bread.

Specialty shops, which used to be cottage industries, have started to crop up in Phandalin as the population grows, notably a cobbler's shop.

Halia, Kas, and Valon refurbish the Sleeping Giant Tavern, reopening it as Raven's Call.  It attracts a boisterous crowd of local craftsmen and miners, while the Stonehill Inn continues to do a brisk business with traveling merchants and wealthy craftsmen.  Droop manages the Raven's Call after shadowing Halia for a while.

Goods for export (115 tons / 150 ton galley capacity):


800 bags high quality animal feed

500 bags of emmer wheat

200 cases of dried hops

150 kegs of beer

120 casks of plum wine

20 textbooks and workbooks

Tressandor Manor, restored:


Halia acts as site-manager, supervising and directing construction while the party is away.

Exterior repairs occur first to attract clients.

Cellars are refurbished to provide local vintners a place to store plum wine for aging (for a fee).

A martial training facility is constructed in the cellars.

A tower provides comfortable accommodations and a look-out for Ori and Harvey.

Individual living quarters and common rooms.

The Journey So Far


The party set off on the first stage of a two-leg sea journey which will ultimately take them to Daggerford.  Halia asks that Valon check in on her family in the Delimbyer Vale towns of Julkoun, Loudwater, and Orlbar. 

The Minnow, manned by Captain Etran, is loaded with Krik, Krak, the party, and trade goods.

Valon plays cards with some crew members, making a good impression as he softens the crew members' losses with plum wine.

Between Neverwinter and Waterdeep (first leg, ~5 days), the party sites a pod of whales in the distance.  A stowaway is discovered and is captured by the crew.

The party attempts to cover for Searos and broker his freedom, but Etran remains unmoved and furious, ushering the party to his quarters for discipline or deliberation.

By Kasiana

valon has a rough patch. spends a lot of time in the inn. then gets back into shape with paws and harvery and stealitheier


harvey has dyed his red cross to match his colors


paws looks for their rasior (a spirit). then joins some politics and learns about running a city.


Valon, Paws and I spent some time together.

Paws re teaches me things along the way. Poor paws struggles to find anything but at the end as we start to leave defeated, she finds a new path Tiest. Finds the camp.

SO many lovely emotions flood back to Paws. finds a large scorch mark hand on the stone with an irredescent gem.


The beginning was a little odd. Paws kept putting stuff on my face and having my hood up. Valon wasn’t around a lot but smelled familiar.

When paws and valon were out, I could hear the animals nearby and would sneak out to pet them and feed them.

ONe day, I followed the smells of beer, I surprised the villagers without my “makeup” and the party ended up having to tell the villagers my story.

Eventually, after many many visits to the farm and the tavern, the villagers grew accustomed to me and i was allowed to work a little bit in both places as I releanred sociatiet


Valon might have been there the day i was found out. He helped.


Ori the raven

balck warhorse suri.

Valon


Sleeping giant inn! Valon has revitatlized this inn with the help of a new close friendship, Halia.


Throughout the past year, Cari has been around but not settled in Phandalan.

Travelling with her bear. hanging out with us on outside journeys. we start to see her less and less.

One day we all come home to a single falcon feather on our pillows. One day, we may see her again.


I think the adventures got tired of calling her Kasiana and she gave in.


the raven’s call


stablehand. for the animals!


Sildarr is helping clean up the town and clearing things out from Harbin. We find this special book: A deep and creeping darkness.

we think this may be a potiential for candlekeep and would give info on my condition.


https://app.roll20.net/forum/post/10295852/adventure-background


Kas probably needs to go the the children’s school to relearn how to read.


A finely dressed courier arrives.


we gather and open the missive. huge

Guardians of phandalin.

Neverwinter appreciates us!!


oo we get the deed to the manor!!!!

Merchant’s charter. registered as the guardians of phandalin.


we are going to be travelling and it will be a week.

The manor super needs to be restored.


Halia is going to remodel the manor for us while we are away

starting with the outside and the basement up.


Valon finds out from Halia that she has cousins along the river we are traveling tp:

loudwater

orlbar

anauroch

julkoun


Several goods that we may decide to bring with us.

GOtta make a name for Phandalen.


dried hops

casks of beer

plum wine

wheat

to trade.


we wont have much time in neverwinter or waterdeep


20 textbooks and workbooks


Droop actually works at the tavern!!!! He remembers me. I don’t remember him but I think we are friends

has a drunken cap from valon.

Valon gives a copy of the key to the tavern to gloop


WE reach Neverwinter and reach the harbor.


copperscale dragonborn.

The ship is busy and big.

guards, sailor, big merchant vessel.

we feel very protected.


ONe of the guards asks harvery if he can bring the mules inside or let him do it.

Harvery just squints and keeps walking.


Kasiana pokes paws and tells her that this smells familiar. and Paws explains that we used to live by the ocean! and shows me crabs, seagulls, everything and tells me all about it.


I hold onto her tail so I don’t get lost. normal thing to do since the cave.

Captain says that we have free reign but please stay out of the way.


captain offers the spyglass to kasiana and she is fascinated and asks if this is a shark! the captain explains it is a whale.

Kas excidelty asks paws about them and Paws explains that we used to see whales at our port ages ago.


the night before reaching waterdeep. we are enjoying the stars as the sun sets and suddenly a commotion arises from below. shouting, loud voices, wind noises, metal door, shouting, door slamming.


a sailor with soot everywhere runs into the captians quarters and then captain races downstairs. after a little bit, he comes up and shakes his head.

Stowaway on every ship, this one was more aggressive than usual.


Harvey is curious by all this and checks on crick and crack. then peeks to the stowaway

bound. hair seems low flickering flame.


Paws wants to go visit, gets permission from the captain and draggs Kas along for the stories.


we meet Stuart! Searos

Valon tries to wake him up

as he wakes up, the hair flame starts to move


Paws tries to chat him up. Kasiana is surprised by the hair! he was born with it??


on the run from neverwinter!

no money

they are trying to blame him for a few small wildfires.

But I didn’t do it!! always puts out his own fires.

Valon removes the bindings

The captain is mad!

Valon tries to pretend that this is our lost member who is not every brilliant and misunderstood how to get onto the ship.


THe captain is mad and says: " my quarters now"


what moment

who gave us a moment in today’s session that stood out to you