“He is not the storm. He is the silence before it—the moment you realize it’s already too late.”
— Unknown
The Ronin, Kaine
Background
Stolen by a boy-god who never grew up, who ruled a world built on quests and crowns and death that never truly ended. Ronan was made to fight. Made to win. Again and again, he died in glory and rose in silence. A Prince forged in stories that were never his, bound to a throne he never asked for. He killed dragons. He courted queens. He died in duels where children cheered. Over and over, the cycle spun. Until one day, he broke it.
He made a promise—to himself, to those he loved, and to the version of him that once believed in peace. He shattered his sword against a false king’s chest and carved a path through the Hedge alongside those who remembered him as more than a champion. Now, he walks New York as a relic wrapped in thunder and grief, searching for something no one can name. Not redemption. Not revenge. Just… release.
Ronan Kaine is no longer a prince in someone else’s story. He is the storm’s edge—the part that cuts.
Personality
Ronan Kaine is the gentleman who never quite takes off his armor. Polite. Charming. Dangerous. There’s kindness in his eyes and weariness in his smile, like every moment of joy is something he fought to earn—and still expects to lose. He carries the weight of every life he couldn't save, every duel he won that cost him something greater.
He doesn’t pick fights, but he finishes them. He speaks softly, with the kind of calm that unsettles. He gives warnings once. He keeps his oaths always.
Around those he loves, Ronan softens. He becomes something warm, protective, even gentle. But push him too far—and the man who slayed monsters for an audience of gods will show you he never forgot how. He doesn’t want to be a hero anymore. He just wants to keep the people he loves safe—and that means becoming the storm before it hits.
Description
To mortal eyes, Ronan is a weathered wanderer with a noble’s bearing. His coat always seems damp from a recent rain, his boots worn from long travel, his scent a blend of sea salt, wet stone, and something older—like iron and memory. Gray eyes catch the light like distant lightning, and though his clothes are practical, there’s a storybook elegance to the way he wears them. A man you might trust instantly, or follow into danger without knowing why.
Beneath the Mask, Ronan’s true nature unfolds like a storm cloud cracking open. His skin glows faintly with lightning scars, silver-blue and shifting, tracing the lines of old battles and broken vows. His cloak, ragged at the edges, stirs in phantom winds even in stillness. His blade, Storm’s Edge, shimmers at his side—sometimes sheathed, sometimes a whisper waiting to become steel. In moments of emotion, the Hedge around him darkens, clouds roll in, and thunder murmurs under his breath.
He is the calm before the chaos. The promise before the duel. The storm that chooses when to strike.
Public Effects
Striking Looks 2 (Regal):
People don’t forget Ronan—they remember his silhouette on rooftops, the quiet intensity of his gaze, the sense that he’s seen the end of your story and still chooses to stand beside you.
Summer Mantle 3:
The air crackles when he draws his sword, storms build in his wake. Courage strengthens near him; cowards wilt. Rain follows him sometimes, soft and sorrowful—or sharp and lashing, when his temper breaks.
Role-Play Hooks
Duelist Prince (Summer Court / Duelists): Ronan Kaine is known for his elegance in battle and his refusal to fight without purpose. He offers formal challenges with poetic flair and honors duels like sacred rites—win or lose, his grace lingers longer than the wound.
Polite to a Fault (Courtiers / High Society): Whether at a gala or a gutter bar, Ronan's manners are impeccable. He greets even enemies with courtesy, and refuses to insult without provocation—though that doesn’t mean he won’t cut you down with a smile.
Wandering Knight Errant (Freehold Wanderers): Ronan has no fixed patrol, yet he’s always where he’s needed most. Freehold citizens speak of a lone figure with a cane and sword arriving just in time to help—and gone before thanks can be given.
Sword of Loyalty (Anyone close to Alyss or Hook): He may never say it aloud, but Ronan’s loyalty to Alyss and Hook runs marrow-deep. He’d cross thorns, storm, and even Summer's wrath to keep them safe—and some suspect he's already done so.
Keeper of the Ship (Motleys / Freehold Scouts): There are rumors that Ronan helps command a Hollow-ship drifting through the Hedge, accessible by door or dream. Some say he steers it by intuition, others by storm-sign.