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Unorganized
Ability Score Increase
Your Wisdom score increases
by 2, and your Constitution score increases by I.
Age
Mapachs mature quickly, reaching adulthood around 8 years. Despite this they have fairly average lifespans, the oldest among them living just past 60 years.
Alignment
Mapachs don't favor good over evil, with most choosing to remain neutral. They also lean towards
the freedom of chaotic alignments.
Size
Mapachs stand between 4 and 5 feet tall, and encom­pass a variety of builds from svelt to wide, weighing between 90 and 160 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Mapachs are most comfortable under the cloak of night.
Expert Climbers
You have a climb speed of 20 feet.
Resilience
You have advantage on saving throws against poison and resistance against poison damage.
Scrougecraft
You are proficient with tinker's tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend IO minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart. Depending on the materials available, a Game Master
(GM) may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.
Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version
of the item, and if you have proficiency in the
tools used to craft them, they can even look
professionally-crafted. Otherwise, they retain
a rather rough, cobbled-together appearance.
You can also use scroungecraft to repair broken
equipment, provided you have the materials
on hand. Though, how long your repairs hold
together is up to the GM.
Skulker
You have advantage on
Stealth checks made in dim light
and darkness.
Languages
You can speak, read,
and write Birdfolk and Mapach.