The History of Alderheart
To understand Alderheart, you must understand its history. Such a huge city didn’t sprout up overnight, and its past is written on every branchroad and building. You can learn a lot about the history of the Great Tree City by exploring its libraries and museums, so be sure to visit them if you get the chance. But also keep your eyes open while you explore to spot signs of its history everywhere you go.
Before
The first inhabitants of the tree now known as Alderheart were birdfolk. Nowadays, the different kinds of birdfolk of Humblewood see themselves as kith and kin, but in the distant past, they were distinct, self-governing peoples. The five birdfolk clans—the corvums, the gallus, the lumas, the raptors, and the strigs—lived apart. Birdfolk from different clans were just as likely to be enemies as friends, and each had their own ways and customs the others didn’t care to understand.
By the oldest evidence, Birdfolk began living in Alderheart as early as Song 198. The first to inhabit the Evertree were a band of outcasts from various birdfolk clans. Many were druids who led their companions to commune with the spirit of the Great Tree. They were the first to learn the tree’s name, Alderheart. After hearing of their wish to coexist without the separation imposed by the clans, the Evertree invited this mixed group of birdfolk to live in its branches.
The mighty Evertree taught the druids tree-shaping magic that allowed them to create homes and other structures within its trunk and branches and later within other trees, as long as the shaping was carried out with a tree’s consent. Using this magic, the druids shaped stairways from the forest floor all the way to the very top of Alderheart. A temple to the birdfolk Amaranthines was fashioned within the Evertree, which would later become known as Holybranch. Around it, the first homes were shaped in the high branches of the Canopy.
Over time, this small settlement grew into a haven for birdfolk who wished to escape the clans’ endless feuding. The compassionate folk of the treetop turned away no peaceful soul. Alderheart became known as a neutral territory within the Wood: a place where all were welcome to live a life of harmony and pay homage to the spirits of nature.
It wasn’t just the birdfolk who found a home in the early days of Alderheart. Those who weren’t birdfolk, the varied people commonly referred to as “humblefolk” in the Wood, lived in a village amidst the undergrowth near the northwest side of the tree. This settlement, Bramblewell, was established among the Evertree’s exposed roots shortly after birdfolk started residing in the treetop. Bramblewell is a ruin now, but the surviving records estimate that it was founded around Song 208. By all accounts, Alderheart was more than big enough to support both settlements, and the two communities coexisted peacefully for decades.
By Song 353, the birdfolk had finished shaping the great treetop temple to the Amaranthines they named Holybranch. Pilgrims visiting Holybranch would pass through Bramblewell with coin to spend and wares to trade. Thanks to the travelers, Bramblewell thrived. The treetop community also blossomed, becoming a monastic center. Skilled healers and those in tune with the spirits of nature flocked to it. The Canopy was consid-ered a sacred place, close to the Great Rhythm. Though eager to accept temple acolytes and visiting pilgrims, it grew more slowly than Bramblewell below. While neither community grew wealthy, they both prospered and knew little hardship. However, this time of peace didn’t last.
The Threat of the First Bandit Coalition
The Wood was an unruly place in those early days, and the settlements beyond Alderheart looked out only for themselves. The various bandits, robbers, and crooks of Humblewood used this to their advantage. In Song 402, they joined together to form a great pack of thieves known as the Bandit Coalition under a mysterious figure known only as The Robber King. To this day, the Bandit Coalition’s name and insignia are used by brigands to spark fear in the hearts of honest folk.
The Coalition raided every corner of the land. Even the birdfolk in their lofty perches weren’t safe. The bandits came prepared. With ropes, ladders, and cunning tactics, the settlements of the Wood were ransacked one by one. Only the Evertree was left unscathed. Its trunk was too tall to scale, its stairways too narrow to storm, and its bark too thick to burn.
Vulnerably located on the forest floor, Bramblewell was attacked by the Coalition. However, thanks to the warn-
ings from the acolytes watching high above for approaching marauders, the folk of Bramblewell were able to take shelter high in the Evertree while the Bandit Coalition sacked their little town. With the assistance of their neighbors from the Canopy, each time Bramblewell was raided, its people rebuilt it stronger than before. Bramblewell raised stone walls and other fortifications, ruined traces of which can still be seen. Townsfolk with combat skills organized themselves into a trained militia, becoming a bulwark against the bandit raids.
In exchange for the kindness shown to them by the folk of the Canopy, Bramblewell ensured that the treetop community continued to receive supplies and kept watch for anyone who might try to sneak up through the tree’s hidden stairways. By supporting each other, both communities were strong enough to resist the worst of the Bandit Coalition’s onslaught together.
As Bramblewell grew, it opened its gates to the wounded and frightened folk from nearby villages. It wasn’t long before the Great Tree of Alderheart was established as a symbol of hope for the denizens of Humblewood. Birdfolk from the divided clans began to look to Alderheart as a place of safety and security, paving the way for the city’s founding.
The Founding of the Great Tree City
It was the threat of the First Bandit Coalition that propelled Alderheart from a small religious community to a true city. Several figures from this turbulent time are recognized as the city’s founders. Their names adorn monuments, streets, and buildings today, but they started out as a motley collection of representatives in the midst of a crisis.
The representatives from the five birdfolk clans who became known as the Founders of Alderheart were:
l Ava Windsweft, a just luma administrator
l Edwin Ebonhart, a wily corvum wizard
l Ferro Keer, a fierce raptor warrior
l Grido Snowtarn, a gallant strig commander
l Hevod Sunspring, an even-tempered gallus elder
While you will see the names and faces of these birdfolk displayed across the Great Tree City, you have to dig a little deeper to discover the humblefolk who were also in attendance, as they have been largely forgotten. Therefore, I am pleased to include their names here so that they may be remembered for their contributions:
l Fennel Jeramis, the honorable jerbeen mayor of Bramblewell
l Geswick Switch, the genius mapach inventor whose mechanical expertise created the great lifts of Alderheart
l Lady Verl Sangrenard, a vulpin merchant who established vast trade networks across the Wood
As the Bandit crisis in the Wood continued on song aftersong and more folk fled to Alderheart, it became clear that the small community had to grow and change. In Song 411, as the Bandit Coalition swept across the Wood in their fiercest attacks yet, the birdfolk and humblefolk sent representatives to Bramblewell to attend the Conference of Glimmercall. There they discussed how to organize themselves to stand against the bandit assault. Those who gathered there would drastically change the course of history in the Wood.
After days of heated debate, Edwin Ebonheart, a wizard who had long studied the magic of the Evertree, received a vision from the Great Tree itself. Alderheart expressed its wish to shelter the people of the Wood from the Bandit Coalition. Carrying the Evertree’s message, Edwin suggested building a safe haven for those fleeing the Bandit Coalition: a true city in the branches and trunk of Alderheart, far greater than the small enclave that already existed. While all saw the wisdom in this plan, disagreement over who would lead this new city ensued. Fennel Jeramis, mayor of Bramblewell, expressed concerns over losing autonomy if her town was merged with the new city above. In the face of this reluctance, it was put forward that a city founded by members from each birdfolk clan would serve as a unifying force but that there would be resistance from the birdfolk clans should this be expanded to include humblefolk. Eventually, without an enthusiastic consensus, matters were resolved: the birdfolk would form a council to oversee the new treetop city and ensure equity between the birdfolk clans. Meanwhile, the humblefolk would retain full control of Bramblewell below but would not have a say in the ruling of the city above.
Ava Windsweft heartily agreed to this plan, seeing the potential to rally the feuding birdfolk clans behind a common cause and end the feuds that had troubled the birdfolk for generations. The last to agree was Mayor Jeramis, agreeing to support the new city because it could bring more prosperity to her humblefolk-governed town of Bramblewell. Additionally, the newly-formed city would be sworn to help and protect Bramblewell. However, this promise would be broken only a few decades later in the eyes of Bramblwell’s last residents as Alderheart stood idly by while its neighbor collapsed into disrepair. With the final terms agreed to, construction on the treetop city of Alderheart began on the 30th day of the Glimmercall chorus, Song 411.
A Fledgling City
Alderheart’s early layout was drafted by Hevod Sunspring, who drew up plans for grand open treetop plazas, as well as blocks of comfortable houses in the city’s center, where non-birdfolk would be safe from falling. Hevod’s grandest designs eventually became the foundation for the city’s Canopy level. With the military-minded Grido Snowtarn’s guidance, Hevod designed the city’s fortified entry points to prevent infiltration by smug-glers and bandit scouts. Grido was knowledgeable in the ways of war and wanted to ensure the new city’s defenses were as solid as the mountain homes of his people.
Unlike the later construction, you’ll notice that older buildings and structures in the Canopy aren’t magically shaped out of Alderheart’s living timber. The city’s first phase was built quickly, so very little tree shaping could be used. This archi-tectural legacy can be seen today in both new and old homes belonging to the wealthy in the Canopy. Alderheart’s elites continue to favor a classic architectural style that uses materials from across Humblewood and does not incorporate shaping.
This foundational style emerged from Edwin’s collabora-tions with Geswick Switch, whom he would later fall for, and relied heavily on the mapach inventor’s efficient system of lifts and pulleys. The dynamic pair established walkways and stabilizing platforms to keep structures built closer to the edge of branches accessible and make them resilient against storms. Edwin, who possessed an interest in astronomy, also commis-sioned the first great observatory in the Canopy.
As the fledgling city was being constructed, Ferro Keer trained anyone who volunteered in the ways of agile branch-to-branch combat and archery. The armed company she founded would become the backbone of Humblewood’s defenses, the force now known as the Perch Guard. While many birdfolk excelled in techniques of branch skirmishing and dive attacks, these fighting styles relied on gliding and weren’t suited to the humblefolk of Bramblewell. Instead, Ferro focused on training the humblefolk to use ranged weap-ons. Though the Perch Guard of today is associated with the agile, spear-wielding techniques of its birdfolk contingent, the first Perch Guard was equally composed of humblefolk archers and birdfolk skirmishers.
The Battle of Alderheart
By Song 412, the foundations of the city of Alderheart were complete, though it would scarcely be recognizable today. The early city was primarily constructed on the south side of the Evertree. If you wander that district, you will find some of Alderheart’s oldest buildings. However, the early city wasn’t much more than a fortified settlement built up around the Holybranch temple. The developing city flourished, drawing many people from across the Wood as the word spread that Alderheat was founded on the ideals of safety and cooperation.
However, The Robber King also heard the rumors of the city built to resist them and made plans to crush the young city to maintain the Coalition’s stranglehold on the Wood. Fortunately, Alderheart caught wind of the plan and had time to prepare while the bandits organized their scattered forces. This conflict came to a head in Song 413 at The Battle of Alderheart.
At the start of summer, the Bandit Coalition launched a ferocious attack against the Great Tree City. Armed with flaming catapults and great ballistae, the Coalition’s goal was to topple the Evertree and with it the fragile hope that anyone in the Wood could resist their might. In the face of the assault, Alderheart’s founders led the Perch Guard in defense of the city. The battle lasted ten days, filled with bitter fighting and great losses on both sides. The steadfast leadership of the founders and the discipline of Alderheart and Bramblewell’s combined forces won out, finally routing the bandits. The Robber King is believed to have died in this battle. No records referring to the Coalition’s leader exist after this point, though many others using the title have popped up throughout history, claiming to be descendants of the original Robber King. This defeat hobbled the Coalition’s forces and led to the end of their threat to the Wood.
Today, outside the Council Plaza Courthouse, a wooden obelisk shaped from the Evertree bears the names of those who gave their lives in the Battle of Alderheart. The names are filled in with gold so that they will never fade. Vines of goldblossoms grow around the memorial and bloom every song in Rayswell, marking Alderheart’s victory and honoring the memory of those who fell in combat.
The Great Tree Prospers
With the Bandit Coalition shattered, the Wood entered a new age of peace. In Song 415, Alderheart established its govern-ing body, the Birdfolk Council. Many in the city wished the founders to form the Council, but they all refused, save for Ava Windsweft. The others felt their talents could be put to better use elsewhere. Therefore, with a mission to foster a sense of unity among the five birdfolk clans and govern over Alderheart, the first Birdfolk Council was established by Ava, along with representatives from the other four clans. Given Ava’s diplomatic and fair nature, the Council unanimously voted for her to lead it as the first Speaker.
The Council’s first act was to sign the Humblefolk Treaty with leaders from towns and villages across the Wood, effec-tively placing all of Humblewood under the protection of the newly established Perch Guard. An age of chaos that had reigned for nearly fifteen songs finally came to an end.
After its momentous victory over the Bandit Coalition, the city attracted migrants and merchants from all over the Wood, looking to rebuild their lives. Soon, the great markets in the Canopy and Trunk were constructed, new residents set up homes on the new branchroads, and tunnels were excavated throughout the Trunk.
Word of a better life to be had in the Great Tree City above trickled down to the roots of the Evertree. The call of fortune in the city above outsung any loyalty many had to Bramblewell below. Bramblewell was able to sustain itself for some time but began to fall into disrepair as its folk moved up into Alderheart, seeking opportunity and prosperity. This issue was brought to the attention of the Bird Folk Council many times by the lead-ers of Bramblewell, but Alderheart, preoccupied with its own affairs, neglected the failing town. By Song 448, Bramblewell had been abandoned completely. Now only overgrown ruins remain of the once proud community, but its legacy lives on in the humblefolk who reside in Alderheart to this day.
The Great Calamity
The next great expansion of the city came in the aftermath of what is called The Great Calamity. During the summer of Song 486, a forest fire of unprecedented proportions raged through the Wood. This event is forever remembered by the folk of the Wood as the Great Calamity. Nobody knows exactly how the fire was first lit nor finally extinguished, but the blaze reduced the entire western section of the forest to cinders, leaving behind a flame-cursed plain of ash known as the Scorched Grove. In all my travels, I’ve never seen anything quite like it. It mars the Wood like a scar: an eerie place of searing winds, smoldering soil, and strange monsters. I’d give the Scorched Grove a wide berth, dear traveler, as it is filled with dangers.
In the aftermath of the Great Calamity, many who lived in the area that became the Scorched Grove, mostly humblefolk, had lost loved ones, homes, and livelihoods to the inferno. They looked to Alderheart for aid. The Birdfolk Council responded by decreeing that new spaces and branchroads be shaped in the lower Trunk to make homes for the influx of new residents. Since the Calamity, humblefolk have outnum-bered birdfolk in Alderheart but still did not gain representa-tion on the Council. At the time, the Birdfolk Council chose to view the refugees as guests rather than true citizens of Alderheart. The shortfall of not including humblefolk represen-tation on the Council is still a dark mark on the city’s history. It prevented humblefolk from sharing valuable perspectives on how the city could benefit all its residents.
As the Trunk filled, the city began turning folk away, claim-ing that there were not enough resources to sustain all the refugees. Those desperately seeking a home began to dig into Alderheart’s roots secretly. Though crude at first, a network of tunnels formed over time, and small communities developed within them. For these root-dwellers, life was hard, and some resorted to thievery and smuggling to survive. The commu-nities in the roots were an open secret for generations. The Council only publicly acknowledged the existence of the secret tunnels in Song 721 and promptly sent tree-shapers to fill in the tunnels. However, Alderheart refused the tree-shapers. The Evertree wished to provide shelter to those who needed it, and the mighty Alderheart bid the tree-shapers strengthen the tunnels, shape proper homes for the Root-dwellers, and connect them to the rest of the city instead.
In Song 723, after a change in leadership, the Council agreed to expand the once clandestine tunnels, and the area became formally known as the Roots, the last official level of the city. Today, the Roots continue to be stigmatized by narrow-minded folk as a place of crime and villainy. Life in the Roots is still tough compared to the other levels of Alderheart, but for those who live there, it is their home, and they are proud of it.
Present Day
This brings us to present-day Alderheart. Usually, the Wood is slow to change, but things have taken a bit of a turn as I pen this guide. Forest fires have been running rampant. Though the Birdfolk Council has issued assurances that the matter is well in talon, some of the trusted scholars I’ve spoken to aren’t so sure the fires are natural. I hope this is just a spat of unsea-sonable dryness, but I am confident that folks here will get by one way or another. Alderheart remains a destination that everyone should visit, should they have the chance.
Alderheart withstood both the Bandit Coalition and the Great Calamity thanks to the strength of its people, but the checkered history of this city has folks feeling more divided now than ever before. My grandmother used to say that resentment is like a seed: try to bury it, and it only grows. Hopefully, by the time you receive this guide, the Great Tree City has taken steps to correct its past mistakes and is writing a newer and better chapter in its history.