Traits
Stamina
2
Willpower
2
Reflexes
3
Awareness
1
Strength
1
Perception
2
Agility
3
Intelligence
1
Skills
Stealth
4
Venom
Reduces the target’s Agility and Strength by 1 each hour. At the beginning of the second and each subsequent hour, the target may make a Stamina Roll (TN 25) to prevent suffering additional penalties for that hour. Otherwise, these penalties continue to accrue until the target succeeds on three consecutive rolls, the poison is treated, 24 hours pass, or the target has an uninterrupted eight hour period to rest. If Strength is reduced to 0 by the poison, the victim dies.
Combat
Initiative Roll
3k3
Armor TN
20
Weapon
Bite
Attack Roll
3k3
DR
1k1 (Plus venom)
Wounds
+5
8
+10
16
Dead
24