Unorganized
Initiative
5k4
Armor TN
25
Reduction
-
Total Wounds
52
Katana
Attack Roll
6k3
DR
6k2
Traits
Stamina
2
Willpower
2
Reflexes
4
Awareness
3
Strength
2
Perception
2
Agility
3
Intelligence
3
Void
2
Skills
Athletics
2
Defense
2
Hunting
1
Jiujitsu (Hojojutsu)
2
Kenjutsu
3
Lore: Maho
Advantages
Daredevil
Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.
Quick
If you did not act first during a Combat Round, during the Reactions Stage of combat you may add your Reflexes Trait to the total of your Initiative Score for all subsequent rounds of this skirmish. This may be done each Round that you did not act first.
Disadvantages
Brash
If you are threatened or insulted, you must make a Willpower Trait roll (adding your Honor Rank to the total) at a TN of 25, or you will attack immediately.
Contrary
Your strong will and rigid view of the world insists not only that you develop an opinion on everything, but that you must share it at every opportunity. During any debate or dispute, or even casual discussion, you feel compelled to weigh in and attempt to persuade others to see the matter from your point of view. In any tense situation, you must succeed at a Willpower Trait Roll to avoid taking action, whether to resolve a conflict physically or simply to interject into an argument. The TN for this roll can vary widely, and should be determined by the TM (typically somewhere between 5 and 25).
Haunted
Kata
Striking As Air
When in the Defense Stance your Armor TN is increased by your Air Ring.