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Unorganized
Armour Type
Medium
Armour Class
11 + Dex mod
Material
Wood
Additional Effects
Disadvantage to Stealth, Acrobatics
If you are hit with Fire or Lightning damage, roll a d6. On a 1, your armour catches fire, and you take 1d4 Fire damage per round. This will continue until you remove the armour. This effect stops when the armour is doused with water, hit with Cold or Force damage, or you make some other action deliberately intended to douse the flames.
Weight
14lb