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  1. Abilities

Subclass - Commerce Cleric

Subclass

The Nameless One sees monetary systems and financial institutions as height of mortal achievement. In the abstract concepts of value, ownership, and exchange those who follow the Lord of the Harvest study and find metaphysical truths and meaning. Followers of the Cult of the Coin are as often practicing merchants as they are bankers, financial advisors, and clergy who hold court over public markets.

Cleric Level Spells
1st identify, tenser's floating disc
3rd arcane lock, locate object
5th sending, tongues
7th mordenkanien's private sanctum, leomund's secret chest

 

Mercantile Mind

At 1st level, you are a shrewd merchant and can buy goods and services at a 25% discount. You also become proficient in two of the following skills; Deception, Insight, Investigation, Perception, Persuasion, and Sleight of Hand.

 

Channel Divinity: Seal Bargain

At 2nd level, you can use your Channel Divinity to seal a bargain between two parties. As an action you can seal any verbal or written agreement by two parties. If either of these parties fails to abide by the agreement that party suffers disadvantage on a number of rolls equal to 1+ your Wisdom modifier. You select which rolls the offending party receives disadvantage on or you may allow your DM to determine this on your behalf. In addition, the other party or parties are immediately made aware that the bargain was broken and this ability no longer affects them.

 

Channel Divinity: Pound for Pound

At 6th level, you can apply the rules of transaction and commerce to your defense. When you or an ally you can see within 30 feet are hit by an attack you may use your reaction to ensure that you or your ally only takes half damage. The opponent who hit you or your ally then takes an equivalent amount of damage.

 

Impart Value

At 8th level, whenever you take a long rest you may select a number of non-magical items you and your allies possess equal to half your wisdom modifier (round up). The item is now considered magical and gains a +1 to hit if it is a weapon, +1 to armor class if it is a shield or armor, and a +2 bonus if the item is a skill kit or is used in conjunction with a skill. This effect ends when you use Impart Value again.

 

Market Mastery

At 17th level, your invisible pull over the market is now strong enough that you can purchase goods and services at half price, replacing your 25% discount. In addition, the benefits given from your Impart Value feature are now doubled.

Attributes

Unorganized
God
The Nameless One