+2 Str, +1 Dex, -2 Con
Default Languages: Angelic, Nageen
Wings: You have a flight speed of 30ft. Your wingspan means that you can’t take off unless you have 15ft of empty space around you. When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher. If you fail the saving throw, you fall to the ground. For levels 1-4, you can only glide instead of fly.
Angelic Biology: You have immunity to Radiant damage, but you have vulnerability to Necrotic damage. You also have vulnerability to Poison damage.
Soul Devourer: Once per long rest, you can spend an action create a vacuum of energy from your mouth that rips life force from d4+Wisdom number of targets. Anything within that cone must make a Con saving throw, taking d6 Radiant damage on a failed save, or half as much damage on a successful one, and you regain HP equal to half the damage taken. If this attack kills a creature or renders them unconscious, their body disintegrates and you devour their soul and physical remains. If you do not devour a soul at least once every year, you will die. The damage increases with your Proficiency.
Natural Armour: You have a natural armour bonus of +2. When unarmoured, your AC is equal to 10 + your natural armour bonus + your Dexterity modifier.
Natural Weapons: Your wings are incredibly strong and heavy, making them good for striking your opponents. You are an expert with unarmed strikes using your wings, which deal 1d6+Str Bludgeoning damage on a hit. You cannot use this while flying.
Trance: You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that any other race does from 8 hours of sleep.