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Unorganized
Upsides
Greatly extended lifespan, double Proficiency on Perception checks, regeneration of 1d4 per round for 1min by drinking blood, Str +2
Downsides
Weakness to Fire, Weakness to Radiant, Bludgeoning damage doubled when wearing metal armour, must consume fresh blood or fresh raw flesh of a living being every 24hrs or lose 1 Int every 4hrs, takes 1d4dmg per round during earthquakes, cannot cross running water