Urzhong Deathwater is the Captain-Chief of Tribe Deathwater, the founder and leader of the Tribe. He is a ruthless pirate, more skilled commanding a ship than a city or tribe, and he deviates significantly from the usual principally nomadic Greenskin way of life, having settled in Greenharbour on the The Three Droplets.
Origins
Urzhong was born to the Ironspear Tribe in the central Great Desert to a low ranking warrior and his wife. He was raised in the traditions of the tribe, worshipping the Gifter of the Sacred Droplets, and blessed upon his fourteenth nameday by the tribe's shaman blessing him with the Three Droplets. He was trained in weaponry, though he preferred an axe to the tribe's namesake spear, performing acceptably but not notably. His camel riding attempts were less successful, and his religious practices were at best perfunctory. It seemed like life of a low ranking nomadic warrior seemed to be Urzhong's destiny until the coming of Wretch "Shadowborn".
In Wretch's great crusade eastwards, Ironspear was one of the tribes that attempted to defy the prophesised conqueror. Tribes that bent the knee were permitted to keep their chieftains and sigils, with the chiefs swearing personal fealty to Wretch, but those that resisted soon had their leaders slaughtered, symbols and relics burnt, and survivors folded into Wretch's own tribe. Such was the fate of Ironspear.
Urzhong was one of the many Greenskins considered too unimportant to bother with killing that were swept up into Wretch's wake. Many came to view the hobgoblin as a messianic figure, but Urzhong was not one of them. Though he had been low ranking, some of his friends and family had been more important in Ironspear, and had been burnt with the Chief. Him and a growing number of other young Greenskins from a vast number of now extinct tribes were increasingly chafing at Wretch's leadership, and soon a significant group of them had banded together, previous tribal loyalties forgotten in their hatred of Wretch. They knew they could never hope to fight or resist the Shadowborn, but perhaps they could sneak away, and follow their own path instead of the crusade.
The Three Droplets
Opportunity arose when crossing the Barren's Edge mountains. The narrow passes and treacherous paths allowed the group that Urzhong was part of to get "lost" from the main group of Greenskins. They snuck away, following the mountains northwards instead of heading east towards the plains. It is around this time that Urzhong began showing his leadership abilities. As water and food supplies dwindled, he kept the group going, with the threat of Wretch behind them, and the promise of new land ahead. Still, morale was low and many were considering turning back when a miracle occurred. They had stumbled across the Brownblood River.
Urzhong and his companions had never seen so much water in one place before, and they drank greedily, thanking the Gifter for this blessing. Now convinced he was taking the right path, Urzhong led the group down the river until it reached the sea. The sight of so much water in one place was so shocking that most of the group fell to their knees, praising the glory of the Gifter. Seizing the opportunity, Urzhong firmly established himself as their spiritual and temporal leader, having brought them to a blessed sight.
Many of the group wanted to stop by the mouth of the river and begin hunting and gathering as they had in the Great Desert. Urzhong meanwhile had grander plans. He had experimented with constructing rafts that could float upon the river, and later the sea, and truly found his calling. On a clear day, three islands could be seen on the horizon - three islands for The Three Sacred Droplets Urzhong said, and that was a portent. They would cross the salt water and settle on these islands.
After many weeks of failed attempts and broken rafts, Urzhong eventually constructed rafts stable and sturdy enough to carry the Greenskins across to the islands. It was in this time period that they had begun to see other ships travelling past, and sails in the distance. The Droplets are not far from a number of northern trade routes, and ships from many nations plied these waters. This inspired the young orc to consider his Greenskin roots - banditry and raiding were facts of life in the Desert, but here they had a much better target than each other.
Tribe Deathwater
Urzhong gathered the Greenskins together on the isle of Mother and told them his plan. They were no longer Greenskins of a few dozen now dead tribes. They were one tribe, Deathwater, and they would not fight each other. No, there was much richer bounty out there on the open sea, the Fourth Sacred Droplet, and he would take it. Already inspired by his leadership, the tribe constructed more rafts, growing in skill as the worked. Soon they had taken their first vessel, a small Imperial cog carrying grain. Many of the traders were kept as slaves, and the Greenskins questioned them to learn their secrets of civilisation. Not just shipbuilding, but agriculture and government.
Soon Greenharbour was beginning to resemble an actual city, surrounded by fields toiled by slaves. More Greenskins began to arrive, a mix of breakaways and genuinely lost elements from Wretch's crusade. Urzhong grew rich from his piracy, and began to call himself Captain-Chief, imitating the Imperial rank while maintaining his claim as Chief of Deathwater.
Urzhong's reign has not been without incident however. He is a skilled pirate and commander of men, but his knowledge of city and institution building is rudimentary at best, and Greenharbour is largely lawless, with the ship captains holding authority by dint of might makes right. Urzhong worries that he is not the strongest Greenskin, and one day he will be defeated and replaced by a larger and more powerful orc. As such, he hoards treasure jealously, and cultivates infighting amongst the other captains to discourage them from banding together. As such, Greenharbour is often one bad day away from rioting and open battle on the streets. Urzhong sees this and smiles. Each riot or knifed captain is one fewer threat to him.
Description
Urzhong stands shorter than the average Orc, with dark green skin and a forked black beard. He usually wears a bicorne taken from an Imperial captain, alongside a waxed greatcoat. He fights with a one handed Hand Axe, often paired with a dagger in his off hand. Personality wise, he is a study in contrasts. On the deck of a ship, he is a confident and charismatic leader, though somewhat brutal to his foes, but on land he has a twitchiness and paranoia about him that make him come across as irritable and a little unsettling.