Your elf character is a passionate and brilliant individual, shaped by generations of scientific advancement, expressive culture, and emotional intensity. Whether refined or volatile, their energy fuels invention, artistry, and deeply personal convictions.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Elves typically reach physical and mental maturity between 30 and 50 years. They usually live at least 500 years, and some enhanced lineages have been recorded living past 700.
Alignment. Elves tend toward lawful or neutral alignments, guided by careful thought, long-term goals, or cultural discipline. However, outliers exist in every enclave.
Size. Elves are tall and slender, typically standing between 5’8 and 6’6. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Elegant Reflexes. When an enemy misses you with a melee attack, you can use your reaction to move 10 feet without provoking opportunity attacks.
Heightened Senses. You have proficiency in the Insight and Perception skills.
Synaptic Burst. Once per long rest, you may immediately reroll a failed Intelligence or Wisdom saving throw.
Tail Adaptability. Your long, prehensile tail grants you advantage on Dexterity (Acrobatics) checks made to maintain balance
Languages. You can speak, read, and write Galactic Common and Aelarian, and one other language of your choice.
Subspecies. Choose one of the following for you subspecies: Aelari, Kyrrathi, Selyari, or Velari.
Subspecies
Aelari
Your Aelari character is among the most commonly encountered elves across the known systems. Your people are explorers, scientists, historians, and diplomats.
Ability Score Increase. Your Charisma or Intelligence score increases by 1 (your choice).
Emotional Insight. You have advantage on Wisdom (Insight) checks made to determine a creature’s emotional state during conversation.
Evasive Reflexes. When you fail a Dexterity saving throw, you can reroll it. You must use the new result. You can use this trait once per long rest.
Silent Strider. You have advantage on Stealth checks made to move silently when unencumbered and not wearing medium or heavy armor.
Kyrrathi
As a Kyrrathi, you are a psionically gifted elf whose mental prowess emerged naturally or through long exposure to psionic currents in deep space. The societies of your people are introspective, quiet, and mentally insular, often forming telepathic enclaves or isolationist vessels.
Ability Score Increase. Your Intelligence or Wisdom score increases by 1 (your choice).
Mind Fortress. You have resistance to psychic damage.
Neural Clarity. You have advantage on saving throws to resist illusions, hallucinations, or false perceptions.
Psionic Channeling. You can communicate telepathically with any creature you can see within 30 feet. They must understand at least one language.
Selyari
As a Selyari, your people diverged from elvenkind long ago, using precise genetic modifications to eliminate emotional volatility by suppressing intense emotion. Your culture is one of discipline and calculated detachment, often viewed with suspicion by other elves who reject genetic manipulation.
Ability Score Increase. Increase one ability score by 1.
Conditioned Logic. You gain proficiency in either Investigation or Medicine. If you are already proficient, your proficiency bonus is doubled for checks using that skill.
Emotional Suppression. You are immune to the frightened condition.
Genetic Clarity. You cannot have your thoughts read unless you choose to allow it, and creatures that attempt to detect your emotional state automatically fail.
Languages. Instead of the one other language of your choice known as an Elf, you know how to speak, read, and write Selyarian.
Velari
As a Velari, your Cybernetic integration is a core aspect to identity. Unlike many other elves, you’ve embraced it as a permanent extension of the self. Your enhancements are elegant, subtle, and may be passed down through generations as inherited implants or nano-constructs.
Ability Score Increase. Increase one ability score by 1.
Cybernetic Augmentations. Choose three Cybernetic Augmentations. You may choose an additional one at 10th level.
Ocular Enhancements. You gain darkvision to a range of 120 feet and have advantage on Wisdom (Perception) checks that rely on sight. You are also immune to the blinded condition caused by flashes, glares, or sudden light changes.