1. Races

Dwarf

Dwarves were a detail-oriented species that specialized in archaeology, engineering, and mining. Dwarves lived in gigantic underground cities tunneled inside asteroids and small planetoids, where excavation jobs were ordered by guilds, the relics of the past were preserved, and raw materials were processed to perfection.

Dwarven society was been built generation by generation on the basis of the guild system. Each guild boasted upstanding standards of knowledge, craft, and tradition. Dwarves took pride in what they did, be it drilling deep core or unearthing venerable antiquities from shattered ruins. This was complemented by a deep cultural reverence for history, records, and enduring legacies.

Although typically viewed as stoic or reserved, dwarves were extremely sociable. The nature of their festivals and celebration were largely influenced by the guilds organizing the event. For example, the Miners Guild could be a little more rambunctious than those of the Historians Guild. Since Dwarves were immune to alcohol's intoxicating effects and did not consume alcohol, they toasted with sumptuous food, non-alcoholic drinks, and other cultural rituals unique to their guilds and clans.

Dwarves rarely yearned for galactic politics or power. They preferred to focus their minds on their own works: reclaiming lost lore, making tools that will outlive themselves, and trading finished products with others who respect their customs. Painfully unobtrusive and stubbornly knowledgeable, dwarves were likely the most trusty authorities throughout the galaxy. They rarely lied, were nearly always working, always learning, and always building something.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Dwarf Traits

Your dwarf character is a meticulous and resilient individual, shaped by generations of mining, engineering, and archaeological tradition on asteroids and space stations. Guild discipline and enduring craftsmanship guide your skills and worldviews.

Ability Score Increase. Your Constitution score increases by 2.
Age. You mature at the same rate as humans but live much longer, often reaching 250 years or more.
Size. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing armor.
Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you are immune to the intoxicating effects of alcohol.
Guild Discipline. You gain proficiency in one of the following: History, Investigation, or one set of artisan's tools of your choice.
Historical Reverence. You have proficiency in the Intelligence (History) skill.
Languages. You can speak, read, and write Common and three dwarven languages.

Subspecies. Choose one of the following as your subspecies: Ash Dwarf, Bionic Dwarf, or Iron Dwarf.

Subspecies

Ash Dwarves

Your character descends from generations of dwarves who lived aboard starships and space stations, adapting to life in artificial and low-gravity environments.

Ability Score Increase. Your Intelligence score increases by 1.
Expert Piloting. You are proficient in the Wisdom (Piloting) skill. If you already have proficiency in this skill, you instead add your proficiency bonus twice to Piloting checks.
Morale-Boosting Humor. You gain proficiency in Performance or one gaming set of your choice. Once per long rest, you can reroll a Charisma check and must use the new result.
Radiation Tempered. You have resistance to radiation damage and advantage on saving throws against radiation effects.

Bionic Dwarves

Your character’s body has been enhanced with cybernetic augmentations, combining dwarven skill with advanced technology to increase your efficiency and physical abilities.

Ability Score Increase. Increase one ability score by 1.
Armored Frame. When not wearing armor, your AC is 13 + your Constitution modifier. You can use a shield and still gain this benefit.
Cybernetic Augmentations. Choose two cybernetic augmentations.

Iron Dwarves

Your character has adapted to life on asteroids and subterranean environments, with a hardy fortitude and steady hands suited for harsh environments.

Ability Score Increase. Your Strength score increases by 1.
Hardened Muscles. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mining Adaptation. You ignore difficult terrain caused by rocky or unstable surfaces and have advantage on saving throws against environmental hazards like tremors or cave-ins.
Tunnel Crawler. You have a climbing speed of 20 feet.