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  1. Notes

Pick your stats...

Before picking your tropes and perk, you’ll want to know about the character features they affect.

Let’s take a look.

(ACC) ACCURACY: Ranged attacks, dexterity, delicate procedures.

(ATH)ATHLETICS: Athleticism, reflexes, speed and initiative.

(CHA) CHARISMA: Allure and strength of personality...Resistance to despair.

(DEF) DEFENSE: Ability to dodge attacks and mitigate damage.

(INT)INTELLIGENCE: Problem solving and knowledge...Resistance to coercion.

(SPY) SPYING: Perception, deceit, sneaking, lock-picking.

(STR)STRENGTH: Melee attacks, body strength, intimidation...Resistance to fear.


When you create your character, follow the directions below for stat tweaks.

Give one stat a +3,

one gets a +2,

one gets a +1,

one of them gets nothing,

one gets a -1,

one gets a -2,

and one gets a -3.

Your tropes, perks and items will often make additional changes to your stat values. For example, let's say you chose SPY to give +3 and you chose a trope that gives you +4 SPY. Just add them up. Your SPY is 7. So what do stats do again? They add to your d20 rolls. So let's say you have +7 on SPY and you’re trying to read someone’s lips; roll a d20 and add 7 to the result, as well as any other bonuses or penalties.