Before picking your tropes and perk, you’ll want to know about the character features they affect.
Let’s take a look.
(ACC) ACCURACY: Ranged attacks, dexterity, delicate procedures.
(ATH)ATHLETICS: Athleticism, reflexes, speed and initiative.
(CHA) CHARISMA: Allure and strength of personality...Resistance to despair.
(DEF) DEFENSE: Ability to dodge attacks and mitigate damage.
(INT)INTELLIGENCE: Problem solving and knowledge...Resistance to coercion.
(SPY) SPYING: Perception, deceit, sneaking, lock-picking.
(STR)STRENGTH: Melee attacks, body strength, intimidation...Resistance to fear.
When you create your character, follow the directions below for stat tweaks.
Give one stat a +3,
one gets a +2,
one gets a +1,
one of them gets nothing,
one gets a -1,
one gets a -2,
and one gets a -3.
Your tropes, perks and items will often make additional changes to your stat values. For
example, let's say you chose SPY to give +3 and you chose a trope that gives you +4 SPY. Just
add them up. Your SPY is 7. So what do stats do again? They add to your d20 rolls. So let's say
you have +7 on SPY and you’re trying to read someone’s lips; roll a d20 and add 7 to the result,
as well as any other bonuses or penalties.