Role: Sleazy Miami Cop
Archetype: The Shady Opportunist
Tagline: “Rules? Yeah, I’ve heard of ‘em... doesn’t mean I follow ‘em.”
Stats
- Accuracy (ACC): 2
- Athletics (ATH): 1
- Charisma (CHA): 4
- Defense (DEF): 1
- Intelligence (INT): 2
- Spying (SPY): 3
- Strength (STR): 0
Health Points (HP): 18
Traits
- Dirty Deal: Once per scene, Boatham can spend 2 AP to offer an NPC a shady bribe, gaining their temporary loyalty (or silence) for the scene.
- Silver Tongue: When making CHA rolls to lie, manipulate, or deflect blame, Boatham adds +2 to the roll.
- Backstabber: When attacking an enemy that hasn’t targeted him, Boatham deals an extra 1d6 damage.
Cinematic Actions
- Plant Evidence: Once per day, spend 3 AP to plant false evidence, flipping the script on any investigation or framing someone else for the current problem. Roll SPY vs. INT of the target.
- Slippery Escape: When cornered, Boatham can spend 2 AP to retreat from a fight, leaving a decoy or diversion behind.
- Reckless Shot: Spend 1 AP to take a haphazard gunshot, adding +1 ACC but doubling collateral damage if it misses.
Quirks
- Known for always having a greasy cheeseburger in hand, even during high-stakes situations.
- Laughs at inappropriate moments, especially when others are serious.
- Has questionable alliances with local lowlifes and smugglers.
Equipment
- Service Pistol (+1 ACC, 1d6 damage, prone to jamming).
- Roll of Cash (can be used to bribe NPCs for minor favors).
- Cuban Loafers (reduces the noise of his movements, granting +1 SPY during stealth rolls).