Role: Overweight and Overconfident Sidekick
Archetype: The Lovable Doofus
Stats
- Accuracy (ACC): 1
- Athletics (ATH): 0
- Charisma (CHA): 3
- Defense (DEF): 1
- Intelligence (INT): 1
- Spying (SPY): 0
- Strength (STR): 3
Health Points (HP): 20
Traits
- Big Body, Bigger Heart: Once per scene, Jim can take damage intended for an ally, dramatically declaring, “I got this!”
- Unstoppable Momentum: When Jim charges forward, he can barrel through obstacles (and sometimes people), knocking enemies prone (STR vs. DEF).
- Clumsy Hero: If Jim fails a roll, he creates an unintended distraction or chaos that gives allies +1 to their next roll.
Cinematic Actions
- Big Belly Bash: Spend 2 AP to use his sheer size to slam into an enemy, dealing 1d6 damage and knocking them back 10 feet.
- Fumbled Weapon Toss: Spend 1 AP to throw an object poorly. On a failed ACC roll, it still hits something (or someone), potentially creating unintended damage or comedy.
- Snack Break Recovery: Once per day, Jim can spend 2 AP to pull out a hidden snack and regain 1d8 HP mid-fight.
Quirks
- Always has a greasy snack in hand (or pocket)—burgers, donuts, or fried chicken.
- Wears a leather jacket with “Thunder Gut” emblazoned on the back.
- Constantly cracks bad jokes, usually about his own size.
- Somehow manages to get stuck in tight spaces, like doorways or small vehicles.
Equipment
- Chain Whip (1d6 damage, surprisingly effective for a guy who uses it as a belt).
- Snack Pouch (provides a minor morale boost to allies, granting +1 CHA to group rolls for one scene).
- Beer Can Blaster (a modified slingshot for launching full cans; 1d4 damage, one-use per can).