Krampus, the Yuletide Terror
- HP: 50 (resilient and unyielding, as old as the myths themselves)
- Speed: 30 ft (6 squares; moves with eerie grace for his hulking form)
- Stats:
- ACC: +2 (lashes out with his chains and hooks with precise malice)
- ATH: +3 (powerful and agile, able to scale icy cliffs with ease)
- CHA: +4 (terrifying presence that freezes foes in their tracks)
- DEF: +3 (natural toughness and an aura of supernatural protection)
- INT: +2 (ancient cunning, always a step ahead of his enemies)
- SPY: +1 (keen awareness of his surroundings and his prey’s weaknesses)
- STR: +5 (overwhelming strength, capable of smashing through walls and foes alike)
Perks:
Haunted:
- Accompanied by eerie, shadowy minions (stats equal to his montages, 1 HP each). They harass the heroes and sow chaos in combat.
- Can summon one minion (1 AP, once per scene) or direct all present minions to take a single action immediately.
Tropes:
The Brave One:
- Can sacrifice an action to deal 10 extra damage when hurting himself and an enemy (once per scene).
- Can intercept attacks for his minions or allies, taking the damage in their place (once per scene).
Voodoo Master:
- Can place a hex on a hero (1 AP, once per scene), giving them a -2 penalty to all rolls for the rest of the scene.
- Can attempt to hypnotize a character into taking a single action against their will (3 AP, once per day).
Items:
- Chains of Judgment: Melee weapon (+5 STR, deals; can be used to grapple or disarm targets).
- Bag of Despair: Can capture a single incapacitated enemy (2 AP); enemies inside the bag cannot escape without outside help.
- Blackened Bell: Once per scene, rings the bell (3 AP) to summon a winter storm, giving all enemies within 30 ft a blooper die on their next roll.
Cinematic Actions:
- Terrifying Roar: Once per day, lets out a soul-shaking roar (2 AP), forcing all enemies within 30 ft to pass a CHA roll (DC 15) or lose their next turn in fear.
- Nightmare’s Grip: Once per scene, Krampus can teleport to a location he can see within 40 ft, leaving behind a shadowy afterimage that takes one attack for him.
- Holiday Havoc: Once per day, creates a supernatural blizzard (5 AP), reducing visibility and movement for all enemies (half speed) and dealing 1d6 cold damage each turn for 3 turns.