Role: Rogue Elf Martial Artist
Archetype: The Deadly Acrobat
Tagline: “You think Santa’s nice? He taught me to hit naughty kids hard.”
Stats
- Accuracy (ACC): 4
- Athletics (ATH): 5
- Charisma (CHA): 1
- Defense (DEF): 3
- Intelligence (INT): 2
- Spying (SPY): 2
- Strength (STR): 1
Health Points (HP): 22
Traits
- Candy Cane Kung Fu: Jingle can wield candy canes as deadly, improvised weapons (treat as dual-wielding batons; +1 ACC, 1d6 damage each).
- Flurry of Blows: Once per turn, Jingle can make two attacks instead of one, but the second attack has -1 ACC.
- Silent Night Stalker: Gains +2 SPY when sneaking or striking from a hidden position.
Cinematic Actions
- Tinsel Whirlwind: Spend 2 AP to spin in place, striking all enemies within melee range for 1d6 damage each.
- Ornament Dropkick: Spend 1 AP to leap at an enemy, dealing 2d6 damage and knocking them back (ACC vs. DEF).
- Jingle All the Way: Spend 3 AP to unleash a series of lightning-fast strikes on a single target, dealing 1d6 damage per hit (roll ACC for up to 3 attacks).
Quirks
- Constantly jingling due to the tiny bells sewn into her leather armor, but she claims it’s a “mind game.”
- Quotes martial arts movie lines with an obnoxious laugh after every attack.
- Has a habit of flipping unnecessarily, even when it’s not practical.
- Admires Krampus as a “true warrior” and sees Santa as a soft sellout.
Equipment
- Candy Cane Batons (dual-wielding weapons; 1d6 damage each, can be thrown for 1d4 damage each).
- Exploding Ornament Grenades (1d8 damage in a 5-foot radius, one-use).
- Jingle Bell Bracers (adds +1 DEF due to distraction from constant jingling).