Nervous Department Store Manager
Stats
- Accuracy (ACC): 1
- Athletics (ATH): -1
- Charisma (CHA): -1
- Defense (DEF): 0
- Intelligence (INT): 1
- Spying (SPY): 0
- Strength (STR): -2
Health Points (HP): 12
Traits
- Clumsy Luck: Once per scene, when Pat fails a roll, something unexpectedly helpful happens—like knocking over a shelf that traps an enemy.
- Overeager Helper: Pat can grant a +1 bonus to another character’s roll if he spends 1 AP trying to assist, though his "help" might also cause collateral chaos.
Cinematic Actions
- Terrorized Ramble: Once per scene, Pat’s frantic stammering distracts enemies, lowering their ACC by 2 for one round.
- Accidental Hero: Spend 1 AP to perform a random action (e.g., throwing a snow globe) that inadvertently aids the party. Roll CHA vs. DEF of the nearest target.
- Store Clearance Sale: Pat knows the layout of the department store and can provide the players with a shortcut, hiding place, or improvised weapon from his stockroom (e.g., tinsel ropes, toy baseball bats).
Quirks
- Sweats profusely under pressure, constantly adjusting his ill-fitting tie.
- Has a peculiar habit of apologizing to inanimate objects.
- Dreams of being a "management consultant" but can barely manage his current role.
Equipment
- Clipboard of Authority (adds +1 CHA when speaking to employees).
- Box Cutter (1d4 damage, requires a CHA roll to actually use it effectively).
- Bag of Return Slips (can be used to "return" an item to a stockroom for a new one in the same scene).