The Party's Dealings with the Black Spider, and his Demise

The Party located Nezznar Xorlarrin in Wave Echo Cave and incapacitated him, tying him to Orthanc Hellbringer while they cleared the cave and located the Forge of Spells.

Once outside, they buried his body, with only his head above ground, and questioned him in direct sunlight. While questioning Nezznar, The Party finds that he was unaware of the Dopplegangers and believed them to be Drow. The Party believes it is likely that they were in service to House Xorlarrin and that Nezznar's mother, the matriarch of House Xorlarrin, paid them to follow her youngest son and report to her. Nezznar tells The Party he will cooperate if they set him free and Raemund Faeton agrees. Nezznar discloses much about his family, especially his odler brother Ravel Xorlarrin and his search for the fabled Grymforge, which Nezznar believes to be incredibly foolish. He thinks that by finding something tangible, such as the Forge of Spells, he can one up his brother and gain favor in his house.  

Nezznar's Stat Block



Nezznar Xorllarin, The Black Spider
Medium Humanoid (Drow), Neutral Evil

Armor Class 14 (17 with Mage Armor)

Hit Points 45 (8d8 + 10)

Speed 30 ft.

STR

11 (+1)

DEX

18 (+4)

CON

12 (+1)

INT

18 (+4)

WIS

14 (+2)

CHA

13 (+1)

Saving Throws Intelligence +5, Wisdom +4

Skills Arcana +5, Perception +4, Stealth +3

Senses Darkvision 120 ft., passive Perception 14

Languages Common, Undercommon, Elvish, Drow

Challenge 3 (700 XP, PB +2)

Innate Spellcasting. Nezznar can innately cast the following spells, requiring no components:

At will: dancing lights, mage hand

1/day each: darkness, faerie fire (save DC 13)


Spellcasting. Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Nezznar has the following spells prepared from the Wizard spell list:


Cantrips (at will): acid splash, ray of frost, shocking grasp

1st level (4 slots): mage armor, magic missile, shield, thunderwave

2nd level (3 slots): invisibility, scorching ray


Fey Ancestry. Nezznar has Advantage on Saving Throws against being charmed, and magic can’t put him to sleep.


Sunlight Sensitivity. Nezznar has Disadvantage on Attack Rolls when he or his target is in sunlight.

ACTIONS

Spider Staff. Melee Weapon Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 1) Bludgeoning damage plus 3 (1d6) Poison damage.

Cast: spider climb (1 charge), web (2 charges)

Charges: ____ ____ ____ ____ ____ ____ ____ ____ ____ ____

Type
NPC

Species
Elf

Species
Drow

Families
Xorlarrin

Age
115

Gender
Male