An Inebriated creature is drunk as fuck.
- Disadvantage on Dexterity, Wisdom, Intelligence, and Charisma ability checks and saving throws, as well as Attack rolls/Spellcasting using these abilities.
- Advantage on Strength ability checks, saving throws, and attacks.
- Gain Temporary Hit Points equal to level + 5 for the duration of the condition.
- Further consumption of intoxicants requires Constitution Saving Throw, DC = 10 + 2 x Exhaustion. On failure, gain level of Exhaustion. On save, remove one level of Exhaustion.
- Condition ends after a Long Rest.