Born and raised in a poor part of the city. She managed to make enough money and debt to live in the local college's dorm where she studies Economics. She is a determined worker who appears to be one step away from snapping from exhaustion.
Vanessa Williams
Type
Player
Age
20
Gender
Female
Abilities
Celerity
Celerity : Level 1 : Cat's Grace - Discipline
Level 1:
The vampire gains a balance and grace equal to and surpassing world-class trapeze artists. They can walk and even run across ledges and wires effortlessly and can keep their balance on the slim- mest of supports.
■ Cost: Free
■ System: The user automatically passes any Dexterity- or Athletics-based roll needed to keep their balance. Note that this power does not allow them to balance on support that can- not take their weight.
■ Duration: Passive
Celerity : Level 2 : Fleetness - Discipline
Level 2:
Their mastery of Celerity now allows the vampire to move and react with dizzying speed.
■ Cost: One Rouse Check
■ System: Add the Celerity rating to user's dice pool for non-combat Dexterity tests. Once per turn the user may also do this when defending with Dexterity + Athletics.
■ Duration: One scene
Celerity : Level 3 : Blink - Discipline
Level 3:
The vampire swiftly closes in on
a foe, engaging or escaping in the blink of an eye. To an unprepared observer, the user almost appears to teleport, a rush of wind the only sign of their passing.
■ Cost: One Rouse Check
■ Dice Pools: Dexterity + Athletics, or as needed
■ System: The vampire moves in a straight line toward a target, covering any distance under 50 meters while still having enough time to perform an action, such as an attack, during the turn. If the terrain is in any way hazardous, the character needs to make a Dexterity + Athletics roll to avoid stumbling and coming to a halt on the way. The Storyteller may call for other contests as desired, especially if the vampire races a distant foe to an object or an action. Vampires engaging a foe with this power act as if already engaged when the turn begins.
Foot note:
HOW FAST IS FAST?
Vampire does not ask players to move figures on a grid. We don’t provide precise meters-per-second equivalents for the speeds attained by Celerity, and even if we did, not every combat turn lasts the same number of seconds. The Storyteller decides how many floors of a staircase a vampire with Celerity climbs in a turn-based on the results of the contest with its foes or based on dramatic necessity, not by using dots and multipliers.
But some players want to ground their game, at least slightly, in the specific. Usain Bolt, the fastest human being ever timed, runs nearly 45 km/hour. If you assume a dot in Dexterity equals 9 km/hour running flat-out, you have a thumbnail answer to the eternal question “Can my vampire catch that speeding car?” (“No.”) Of course in your game, a dot in Dexterity can mean whatever you need it to mean – but it mostly means an edge over those with one less dot in Dexterity.
Obfuscate
Obfuscate : Level 1 : Silence of Death - Discipline
Level 1:
Silence of death
Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.
■ Cost: Free
■ System: The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house.
This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex 1) can detect the user.
■ Duration: One scene