Jacksin Preen
  1. Characters

Jacksin Preen

The Peacock of Glam Rock
Player

Jacksin Preen, the Vampire Queen, the Porcelain Predator, Peacock of Glam Rock, Shepherd of Sin

Title
The Peacock of Glam Rock

Type
Player

Race
Vampire

Age
26

Gender
male

Drive: The greatest thing that drives my character is...
Adoration and fame

Connection: My greatest connection to others is...
Whether they can help me succeed

Shortcomings: My greatest flaw...
Extremely self-centered, vaguely narcissistic, lacking compassion generally

Likes: What do you like?
Sex, Drugs, Rock and Roll

Dislikes: What do you dislike?
- No-talent hacks stealing my limelight
- Single mothers

Motivation: What do you want to accomplish in life?
I want to be the most famous rocker who ever lived

Complication: What makes your life difficult sometimes?
When I have to depend on others who can't rise to my level

Happiness: What is your idea of perfect happiness?
My face on every billboard, my music in every ear

Fear: What is your biggest fear?
To die in obscurity, hiding from the world

Regret: What has been your deepest regret so far?
Trusting him. Trusting her.

Admired Quality: What quality do you admire in a person?
Cutthroat ambition, as long as it doesn't clash with mine

Overrated Virtue: What is the most overrated virtue?
Compassion. The weak stay that way because they want to.

Presence

Presence : Level 1 : Awe - Discipline

Level 1:

Awe

Anyone in the presence of the vampire finds their attention inexplicably drawn to them. Those listening to the vampire speak might suddenly agree on subjects where they once held different viewpoints. While this power doesn’t cause rapt infatuation, it is still strong enough to sway the minds of most mortals

■ Cost: Free

■ Dice Pools: Manipulation + Presence vs Composure + Intelligence

■ System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma-related rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.

■ Duration: One scene or until intentionally ended

Presence : Level 2 : Lingering Kiss - Discipline

Level 2:

Lingering Kiss Errata

The Kiss of a vampire induces near-ecstasy in the victim, but this power leaves other Kisses in the dust. Victims fed upon by the user are temporarily empowered, but also become addicted to the Kiss, obsessing over it and even seeking the vampire out for repeated feedings.

Mortals often become anemic, self-harm, or even die from this addiction. Addicting other vampires is also possible, with the caveat that obsessed vampires demanding to be fed from risk the user becoming Blood Bound. Once under a Blood Bond, a vampire becomes unable to use this power on other vampires, being limited to employing it on mortals.

■ Cost: Free


■ System: The vampire can choose to use this power during each feeding where they sate at least one Hunger. The victim gains a bonus equal to half the user’s Presence (round up) to one Social Attribute of their choice.

This benefit lasts for a single night. Once it fades, withdrawal strikes and all the victim’s actions not spent working toward acquiring a new fix receive a dice penalty equal to the initial bonus. A victim in withdrawal can spend Willpower to ignore the penalties for a scene, and the penalties go away after a number of nights equal to the user’s Presence rating.

This power cannot be used on other vampires by a user who is under the thrall of a Blood Bond. Also, vampires with the Unbondable Merit cannot acquire this power.

■ Duration: A number of nights equal to the user’s Presence rating.

Presence : Level 3 : Dread Gaze - Discipline

Level 3:

Dread gaze

Briefly exposing their vampiric nature, the user instills a single subject with utter terror. Mortals are cowed, run, or freeze with fear, while other vampires either submit like whipped dogs or flee in frenzied Rötschreck.

■ Cost: One Rouse Check

■ Dice Pools: Charisma + Presence vs Composure + Resolve

■ System: Displaying their fangs, their face twisted in a predatory grimace, the user rolls a contest of Charisma + Presence against their target’s Composure + Resolve.

◻ Failure: Mortals are unable to act other than in their own defense, backing off for a turn. Vampires are unaffected.

◻  Win: Mortals run in fear.

Vampires are unable to act other than in their own defense for a turn unless they spend Willpower equal to the users margin of win (to a minimum of one).

◻  Critical Win: Mortals freeze or crumple into a fetal position. Vampires must make a terror frenzy test (Difficulty 3). If they win, they are still affected as above.

■ Duration: One turn