Level 5:
The speed at which the vampire moves catches up with their supercharged perception, allowing them to react to events around them
at a moment’s notice. Ambushers find their prey already standing behind them, and favors asked are completed before the words leave the supplicant's mouth.
■ Cost: One Rouse Check
■ System: The player can supersede the Storyteller’s narration of events, within reason. They can choose to have their character move through a door before it closes, circumvent an ambush after it has been triggered, roll out of the way of an explosion, and so forth. The action taken must be reasonable and should not take more than a few seconds in real-time. The Storyteller decides what Skills, if any, need to be checked to successfully accomplish an action begun using this power.
■ Duration: Roughly one action, as determined by the Storyteller.