1. Abilities

Animalism : Level 4 : Subsume the Spirit

Discipline

Level 4:

subsume the spirit

The vampire can completely transfer its mind into the body of an animal.

They can control the animal and use its senses freely, even during the day should they manage to stay awake. While doing this, the vampire’s body lies immobile as if in torpor.

■ Cost: One Rouse Check. Free if used on famulus.

■ Dice Pools: Manipulation + Animalism

■ System: Make a Manipulation + Animalism test; Difficulty 4. On a win, the vampire can inhabit the animal’s body for one scene. On a critical win, the vampire can inhabit the animal indefinitely.

Extending this possession into the daylight hours requires the vampire to stay awake (p. 219); seeing the sun requires a test for fear frenzy though the sunlight does not damage the animal being ridden. The user remains oblivious to their original body, but harm to it pulls them out of the trance and releases the animal. Death of the possessed animal also ends the trance, and the vampire takes a point of Aggravated Willpower damage from the shock.

■ Duration: A scene / indefi- nitely (see above)