1. Abilities

Prison

Summon, adjacent, Until Rest

You create an area drawn as a large circle, up to CAT area, choosing either to draw a regular prison or inverse prison. The prison takes a few minutes to activate and lasts until you rest.
• A regular prison makes it impossible for Sins to leave while active. An inverted prison prevents sins from entering while active.
• Humans and exorcists can freely enter. The prison can be broken by a determined sin, but has a 3 talisman for durability, taking stress like an execution talisman.

Rules Notes

The circle is affected by CAT differences, so Traces and other lower-level sins may find their attacks on it less effective, Risky, Hard, or eventually (with a CAT difference of 3 or more) impossible.

Prison mentions that it only impedes Sins, but it may be worth asking whether it can be partially or fully effective against other psychic creatures like drifters, human infested, bound sins, or exorcists with sin marks.

Prison doesn't make mention of knowing the status of the circle when unobserved by the summoner, but we think it may be possible. This is probably best done with a Psyche roll beforehand to know whether the user has a connection to it, or with a secret roll by the Admin.