Magic is real.
So are many mythical creatures from European and native American folklore.

Partly as a result of this, Europe remained pagan, worshipping the Norse gods.
When Europeans come to the New World it is slightly later in history as the wars of Christianity didn't drive people like the pilgrims to make the voyage.
When they did come, they brought Norse paganism not Christianity with them.

In the New World five tribes - the Cree, Apache, Navajo and Comanche and Cherokee have colonised the rest of the tribes by the time the Europeans arrive.
They have formed the Cree Nation, Apache Nation, Navajo Nation, Comanche Nation and Cherokee Nation.
They present a more united and formidable opposition to the European settlers.
There are more weird creatures in the New World than in our history leading to higher immunity and less impact from European disease.
There are wars between the European settlers, the tribes and the Aztec in the south (who never fell to Spanish invaders).

The lack of American plantations meant there was no transatlantic slave trade.
Some decades later when the game is set, boarders have been established for each of the main nations.
What we would call the USA is much smaller and called the Independent State of America, it, plus the Cree Nation, Appache Nation, Comanche Nation, Navajo Nation, Cherokee Nation, inhabit almost equal parts of North America.
There is also a mixed no-mans land. That is where the game is set. The no man's land is known as the Unclaimed Territories. This region is disputed and is still being colonised by Apache, Comanche, Aztec and Americans.
You are bounty hunters sent into The Unclaimed Territories.
You may play as an American, Aztec or a person from one of the five native American nations - Cree, Cherokee, Apache, Comanche or Navajo.
You will start the game working as bounty hunters but you could have any of the following backgrounds/starting skills:
Artist
Assassin
Beggar
Cowboy
Detective
Doctor
Engineer
Entertainer
Explorer
Farmer
Gambler
Hunter
Journalist
Lawyer
Politician
Scholar
Scientist
Shaman
Ex-Soldier
Spy
Teacher
Thief
Warrior

A private detective agency employed by the railroad and others to do their dirty work for them. They commonly hire former members of ISA Army.
PASK-wah
Color: Black
Animal: Bear
Season: Autumn
Element: Water
Life Stage: Adulthood / Maturity
Time of Day: Sunset / Evening
Spiritual Association: Introspection, endings, dreams
Mental Association: Reflection, insight, inner wisdom
Emotional Association: Grief, letting go, acceptance
Physical Association: Organs, fluids, sleep
Symbolic Tool: Bowl of water, mirror, moon
Sacred Plant: Sage (in many traditions)
Human Attribute: Soul / Inner spirit
Teaching Focus: Healing, shadow work, responsibility, maturity
Role in Ceremony: Dreaming, ancestral connection, release
North - Kiwetinok (Key-WHEAT-In-KNOW)
Color: White
Animal: Buffalo (Bison)
Season: Winter
Element: Earth
Life Stage: Elderhood / Ancestors / Death
Time of Day: Night / Midnight
Spiritual Association: Wisdom, guidance, purification
Mental Association: Knowledge, understanding, integration
Emotional Association: Calm, peace, resilience
Physical Association: Bones, endurance, stillness
Symbolic Tool: Stone, pipe, snow
Sacred Plant: Sweetgrass (symbol of kindness, purification)
Human Attribute: Spirit / Ancestor
Teaching Focus: Gratitude, sacrifice, legacy, completion
Role in Ceremony: Wisdom transmission, honoring ancestors, receiving guidance


