Duncen's Hole is a small, rugged harbor town nestled on the shores of the Sea of Mists. The town's history is woven with both treachery and valor, shaped by the rough seas and the unyielding will of its ruler, Captain Duncen. A pirate dwarf of considerable renown, Duncen seized control of the town through a mix of cunning, ruthlessness, and sheer strength. His origins remain shrouded in mystery, but his dominance over Duncen's Hole is undeniable.

The town itself sits on the banks of the Kiera River, which cuts through the rugged landscape before spilling into the vast sea. This river has long been a vital trade route, connecting the town with distant lands, and allowing Duncen's Hole to flourish as a center of piracy and smuggling. The Kiera's winding course through the surrounding hills offers perfect cover for illicit activities, making the river both a blessing and a curse.

Duncen's Hole, once a simple fishing village, has grown into a bustling, albeit lawless, port under Duncen's rule. The town is home to a mix of dwarfs, humans, and various other races, all drawn by the promise of profit or the lure of adventure. The streets are filled with a combination of merchant carts, pirate crews, and smugglers who deal in both legal and illegal goods. The docks, always busy, see ships of all sizes coming and going at all hours, from merchant vessels to the warships of pirate fleets that answer only to Duncen himself.

The captain is known for his cunning strategic mind, as well as his fierce loyalty to his crew and those who serve him. Despite his piratical ways, Duncen has cultivated an image of honor among his crew, earning him respect and loyalty. The people of Duncen's Hole see him as both a protector and a tyrant, for while he ensures the prosperity of the town, he also maintains strict control, ruling with an iron fist.

Under Duncen's leadership, the town has become a center for trade and piracy, with a constant flow of ships bringing wealth from the farthest corners of the seas. The town's taverns are filled with tales of daring exploits, and its shores are often dotted with the wrecks of ships that have met their end in the treacherous waters near the river's mouth. However, Duncen’s Hole is far from peaceful. Rival pirate factions and other forces vying for control of the region constantly threaten its existence, but under the captain’s iron rule, the town has always weathered the storms—both literal and figurative.

Despite the bustling activity, Duncen's Hole is a town on the edge, constantly teetering between lawlessness and the promise of prosperity. The Kiera River, flowing into the Sea of Claws, remains a symbol of both the town's survival and its curse. As long as the captain stands firm in his hold over the town, Duncen's Hole will continue to thrive—at least for now.