Short lived Destiny
Casting a spell is always an act of agency over destiny. This time, your powerful spell makes a somewhat prolonging effect on your target's destiny. The target (Santiago) gains Destiny 1 for the duration of the Condition (Destiny: to Confront Worthington in Battle)
Source: Fatespell
Resolution: This condition ends after a confrontation with the doom.
_________
Spellcasting Superlative Luck (Fate 3)
Practice: Perfecting
Primary Factor: Duration
Cost: 1 Mana
Duration: 1 Month
Reach(2 Free Reach):
1) Advanced Duration
2) Apply to Spell cast (+2 Reach)
Yantras:
1) High Speech (+1)
2) Soul Stone (-2 paradox Dice)
3) Silver necklace (+1)
Roll:
Fate 4, Gnosis 3, Yantras 2
Chaos Mastery (Fate 4)
Primary Factor: Duration Potency
Potency: 4 (1 + Fate 4 - 1)
Duration: 1 Scene
Reach(1 Free):
- Instant Cast
- Adv. Duration
- Change Primary Factor (To Potency)
• Create a narrative effect such as controlling how vehicles
behave in a multiple-car crash.
• By directing once-random biochemical changes within a
subject, cause seizures, hallucinations, and physical events,
imposing suitable Conditions such as Blind or Disabled.
• The mage reduces a subject’s next action to a chance die.
• Attack a subject by directing chance around them, or
protect a subject from dangerous circumstances; this is
not a direct-attack spell, and should use any rules for the
hazard.
Dice pool:
- Gnosis: 3
- Fate: 4
- Soul Stone: (-2 Reach Dice)
4 Dice
Paradox
2 over reach, 4 dice, minus 2 for Soul Stone
2 Dice to mitigate
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Mass Exceptional Luck (Fate 2, Rote)
Primary Factor: Potency
Resist: Composure
Potency: 4 (1 + Fate 4 - 1)
Duration: 1 Scene
Reach:
- Instant Cast
- Adv. Duration
- Sensory Range
- Adv. Scale (Up to 5 targets)
Boon Options:
- +(Potency) dice bonus on (Potency) on a single type of mundane skill check
- (Potency) Beneficial conditions (Charmed, Informed, Inspired, Steadfast, etc)
- 9-again on up to (potency) supernatural rolls (+2 reach)
- 8-again on up to (potency) mundane rolls (+1 reach)
Dice pool:
- Gnosis: 3
- Fate: 4
- Occult: 3
- Soul Stone: 2
12 Dice
Thread's of Fortune (Fate 3, Time 2)
(Supernatural Luck + Choose the Threads)
Primary Factor: Duration
Resist: Please
Potency: 1
Duration: Longer than needed (1 month)
Reach (2 Free Reach From Fate 4):
- Apply Sup. Luck to Spellcasting (2 reach)
- Apply Choose Threads to Spellcasting (2 reach)
- Instant Cast
- Adv. Duration
OVER REACH: 4
Dice pool:
- Gnosis: 3
- Fate: 4
- Soul Stone: 2
- High Speech: 2
- Dedicated tool (Negate 2 reach dice)
- Combined Spell: -2
Dice: 9
Cost: 7 Mana, incurs a chance die of paradox
Supernatural Luck (Fate 3)
Primary Factor: Duration
Resist: Please
Potency: 1
Duration: Too Long (1 Month)
Reach (2 Free Reach):
- Apply to Spellcasting (2 reach)
- Instant Cast
- Adv. Duration
- Adv. Scale (Up to 5)
Overreach: 4
Dice pool:
- Gnosis: 3
- Fate: 3
- Soul Stone: 2
- High Speech: 2
- Dedicated tool (Negate 2 reach dice)
Dice: 11
Cost: 7 Mana
Choose The Thread (Time 2)
Primary Factor: Potency
Resist: Please
Potency: 3 (1 + Time 2)
Duration: 1 Day
Reach:
- Apply to Spellcasting (2 reach)
- Instant Cast
- Adv. Duration
- Adv. Scale (Up to 5)
Dice pool:
- Gnosis: 3
- Time: 2
- Soul Stone: 2
- High Speech: 2
- Dedicated tool (Negate 2 reach dice)
- Increase Duration: -2
Dice: 7
Overreach: 4
Cost: 7 Mana