1. Journals

Ezra's Spell Book

Short lived Destiny Casting a spell is always an act of agency over destiny. This time, your powerful spell makes a somewhat prolonging effect on your target's destiny. The target (Santiago) gains Destiny 1 for the duration of the Condition (Destiny: to Confront Worthington in Battle) Source: Fatespell Resolution: This condition ends after a confrontation with the doom.



Excellent Impression (Brokkr)
 
When your character takes an action pertaining to Brokkr, you may resolve this Condition. Gain a Willpower point, and consider the roll an Exceptional Success on three successes, instead of five.

Destiny's Tax Collector You have granted someone a boon - and now karma waits for someone else to become hexed. But this time, you have weaved a spell so delicate, that you yourself can control, who will be the victim of ill luck. Source: Blessing someone. Resolution: Increase the Potency of a Hex by one, for free

_________

Spellcasting Superlative Luck (Fate 3)

Practice: Perfecting
Primary Factor: Duration
Cost: 1 Mana
Duration: 1 Month

Reach(2 Free Reach):

1) Advanced Duration
2) Apply to Spell cast (+2 Reach)

Yantras:

1) High Speech (+1)
2) Soul Stone (-2 paradox Dice)
3) Silver necklace (+1)

Roll:
Fate 4, Gnosis 3, Yantras 2

Chaos Mastery (Fate 4)

Primary Factor: Duration Potency
Potency: 4 (1 + Fate 4 - 1)
Duration: 1 Scene

Reach(1 Free): 

  1. Instant Cast
  2. Adv. Duration
  3. Change Primary Factor (To Potency)

• Create a narrative effect such as controlling how vehicles
behave in a multiple-car crash.
• By directing once-random biochemical changes within a
subject, cause seizures, hallucinations, and physical events,
imposing suitable Conditions such as Blind or Disabled.
• The mage reduces a subject’s next action to a chance die.
• Attack a subject by directing chance around them, or
protect a subject from dangerous circumstances; this is
not a direct-attack spell, and should use any rules for the
hazard.

Dice pool:

  • Gnosis: 3
  • Fate: 4
  • Soul Stone: (-2 Reach Dice)

4 Dice

Paradox
2 over reach, 4 dice, minus 2 for Soul Stone

2 Dice to mitigate

_________

Mass Exceptional Luck (Fate 2, Rote)

Primary Factor: Potency
Resist: Composure
Potency: 4 (1 + Fate 4 - 1)
Duration: 1 Scene

Reach: 

  1. Instant Cast
  2. Adv. Duration
  3. Sensory Range
  4. Adv. Scale (Up to 5 targets)

Boon Options:

  1. +(Potency) dice bonus on (Potency) on a single type of mundane skill check
  2. (Potency) Beneficial conditions (Charmed, Informed, Inspired, Steadfast, etc)
  3. 9-again on up to (potency) supernatural rolls (+2 reach)
  4. 8-again on up to (potency) mundane rolls (+1 reach)

Dice pool:

  • Gnosis: 3
  • Fate: 4
  • Occult: 3
  • Soul Stone: 2

12 Dice

 

Thread's of Fortune (Fate 3, Time 2)

(Supernatural Luck + Choose the Threads)

Primary Factor: Duration

Resist: Please

Potency: 1

Duration: Longer than needed (1 month)

Reach (2 Free Reach From Fate 4): 

  1. Apply Sup. Luck  to Spellcasting (2 reach)
  2. Apply Choose Threads  to Spellcasting (2 reach)
  3. Instant Cast
  4. Adv. Duration

OVER REACH: 4

Dice pool:

  • Gnosis: 3
  • Fate: 4
  • Soul Stone: 2
  • High Speech: 2
  • Dedicated tool (Negate 2 reach dice)
  • Combined Spell: -2

Dice: 9

Cost: 7 Mana, incurs a chance die of paradox

 

Supernatural Luck (Fate 3)

Primary Factor: Duration

Resist: Please

Potency: 1

Duration: Too Long (1 Month)

Reach (2 Free Reach): 

  1. Apply to Spellcasting (2 reach)
  2. Instant Cast
  3. Adv. Duration
  4. Adv. Scale (Up to 5)

Overreach: 4

Dice pool:

  • Gnosis: 3
  • Fate: 3
  • Soul Stone: 2
  • High Speech: 2
  • Dedicated tool (Negate 2 reach dice)

Dice: 11

 

Cost: 7 Mana

 

Choose The Thread (Time 2)

Primary Factor: Potency

Resist: Please

Potency: 3 (1 + Time 2)

Duration: 1 Day

Reach: 

  1. Apply to Spellcasting (2 reach)
  2. Instant Cast
  3. Adv. Duration
  4. Adv. Scale (Up to 5)

Dice pool:

  • Gnosis: 3
  • Time: 2
  • Soul Stone: 2
  • High Speech: 2
  • Dedicated tool (Negate 2 reach dice)
  • Increase Duration: -2

Dice: 7

Overreach: 4 

Cost: 7 Mana

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