The vampire floods the area with her predatory aura, infecting everything around her with the ravings of her Beast. The scent of her blood inspires rage in animals, and can drive men mad, especially those who have recently touched her blood. Other Kindred witnessing the effects of Feral Infection recognize the Beast unchained, likening the victims’ actions to their own moments of frenzy. The vampire using this Discipline can exert a measure of control over her victims’ madness, focusing her own Beast against some victim she wants to crush, or a goal she wants to conquer.
Cost: 2 Vitae
Requirement: Spill 1 Vitae upon the ground (included in cost).
Dice Pool: Presence + Intimidation + Animalism Action: Instant
Duration: Scene
Roll Results
Dramatic Failure: The vampire loses hold of her Beast, and it smashes past her. She is provoked to frenzy, though with a –2 die modifier on the roll to resist.
Failure: Affected animals display odd behavior — chasing their tails, or attacking their own limbs — but nothing drives them into a rage.
Success: Any animal that can smell the vampire’s blood enters a state of feral rage. It lashes out, attacking the nearest victim without a thought for its own safety. Once the victim is unconscious or dead, the animal feeds on his flesh. If the vampire wishes, she can direct the mob of frenzied creatures towards a single target or goal. She can’t give complex instructions or a direct command, but can point out targets to attack or the direction to move in.
Humans and supernatural creatures must make a reflexive (Resolve + Composure – vampire’s successes) roll to resist the vampire’s predatory Aura. If the victim has touched or imbibed the vampire’s blood within the last night, they suffer a –3 die penalty. A failed roll puts the victim under the vampire’s command. Vampires and werewolves frenzy, their victims dictated by the Kindred who provoked them. Humans and other supernatural creatures fall into an atavistic state where they must attack the target, or move towards it if they can’t reach it. If the vampire does not set a command, her victims turn upon one another. A supernatural creature can spend a point of Willpower to ignore the vampire’s commands, though she remains frenzied.
Exceptional Success: Unleashing her Beast sates it temporarily. The vampire gains the Sated Condition (p. 305).