The Mekhet focuses on bringing her thoughts in line with her victim. He begins to think like her, and soon hears her thoughts in his mind. By concentrating and gently changing his own thoughts, he can project ideas or memories into the victim’s mind. With a little practice, the vampire can communicate without words, or project full memories to overwhelm the victim’s senses. He can even stimulate memories by thinking of a time, place, or emotion that causes the victim to remember — even if the victim had blocked it out or had it removed by magic.
Cost: 1 Vitae
Dice Pool: Intelligence + Socialize + Auspex vs. Resolve + Blood Potency
Blood Potency Action: Instant Duration: Scene
Roll Results
Dramatic Failure: The vampire aligns to the victim’s thoughts, but he cannot keep his thoughts separate from hers. He suffers the Confused Condition (p. 302).
Failure: The victim’s thoughts remain outside of the vampire’s grasp.
Success: The vampire’s thoughts align with the victim’s mind, and remain connected for the rest of the scene. He hears her thoughts as though she were speaking them aloud. People don’t think in complete sentences, but the vampire can discern the victim’s precise mood and intention, and some snippets of her current motivation and considerations. He can also project thoughts, either speaking directly into the victim’s thoughts, or depositing a mental image or memory.
By focusing, the vampire can drag up a full memory from the victim, including things that the victim has forgotten or that were suppressed by magic (though doing so takes a Clash of Wills). He experiences all of the memory in an instant, with all five senses. If he chooses to transmit that memory to the victim, he can inflict a Condition like Guilty, Inspired, or Shaken as appropriate (p. 302 and p. 305). Uncovering further memories costs 1 Vitae per memory.
Exceptional Success: The vampire can retrieve as many deep memories as he has dots in Auspex before paying Vitae to uncover more.