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  1. Abilities

Mend (Life ••••)

Spell

Mend (Life ••••)

Practice: Patterning
Primary Factor: Potency
Suggested Rote Skills: Empathy, Medicine, Survival

Adepts of Life can heal even the most grievous wounds, rewriting the subject’s body to seal injuries shut. Each level of Potency heals two lethal damage.

+1 Reach: The mage can erase scars left by previous injuries or the wounds healed by this spell.

+1 Reach: The spell heals damage done by deprivation and charges the subject’s system as though she had received a full meal and plenty of water.

+1 Reach: The spell reproduces the effects of a full night’s rest in the subject, including regaining a point of Willpower if applicable.

+1 Reach: The spell heals aggravated damage. Cost: 1 Mana.