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  1. Abilities

Hallow Dance (Prime ••••)

Spell

Hallow Dance (Prime ••••)

Practice: Patterning

Primary Factor: Potency
Withstand: Hallow Rating
Suggested Rote Skills: Expression, Occult, Survival

The tides of Aether ebb and flow, awakening sacred places and sending them to sleep once more in the cycle of ages. This spell al- lows the mage to bend that cycle to her will. The mage may suppress an active Hallow or awaken a dormant one with this spell. Rousing a slumbering Hallow requires a Potency equal to the Hallow’s rating, while damping a Hallow reduces its effective dot rating by one per point of Potency. If the Hallow is suppressed to zero dots or fewer, it falls dormant. See p. 241 for more information on Hallows.

+2 Reach: For one point of Mana, the effect is Lasting.