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  1. Abilities

Create Truth (Prime •••••)

Spell
  1. Create Truth (Prime •••••)

    Practice: Making
    Primary Factor: Duration
    Cost: 5 Mana per Potency
    Withstand: Hallow Rating of desired Hallow 
    Suggested Rote Skills: Expression, Occult, Persuasion

    The Awakened speaks, and the heavens reshape themselves. This spell overwrites the conditions of Fallen Reality within the area, creating a Hallow with a dot rating equal to the spell’s Potency. This Hallow has Resonance appropriate to its location and to the caster’s Path and Nimbus (see p. 242). The sudden emergence of such a mystically potent site causes massive ripples and aftershocks through the local network of ley lines, which almost certainly creates new Mysteries.

    Hallows “cap out” at a rating of •••••; any Potency in excess has no effect.

    +2 Reach: For 5 Mana, the effect becomes Lasting.