Gremlins (Spirit •)
Practice: Compelling
Primary Factor: Potency
Suggested Rote Skills: Larceny, Politics, Subterfuge
Just as the spirit of an object can be coaxed to help, it may also be coaxed to hinder. When a character fails a roll using this spell’s subject as equipment, the spell converts the failure into a dramatic failure. The spell converts a number of failures equal to its Potency. If the object’s user is a player’s character, the player gains a Beat as normal.
+1 Reach: As long as the object is within sensory range, the mage can choose which failures become dramatic failures.