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Spirit is one of the ten Arcana of Mage: The Awakening. It is the ruling Subtle Arcanum of the Primal Wild, paired with Life. Spirit magic can affect all aspects of the Shadow Realm; with it, a mage may perceive twilight spirits, command them to do her bidding, cross the Gauntlet between worlds and, like the Death Arcanum, affect the human soul. The Arcanum of Spirit governs interaction between the material and spiritual realms of the Fallen World. It deals with communion with spirits, manipulation of Essence, and control over the Shadow Realm. A mage skilled in the use of this Arcanum can see across the Gauntlet, summon spirits into objects, creatures, or directly into the material realm, enter the Shadow Realm, and even create his own spirit court. This Arcanum is primarily used by the Thyrsus, and they draw their title of Shamans from its power.

Spirit magic cannot affect ghosts, and Death cannot affect spirits; they are different classes of being, despite both being made of ephemera. Indeed, spirits cannot usually be affected by any spell that does not make use of this Arcanum. Though both Spirit and Death may be used to affect souls, Spirit is limited to protecting or restoring them; Death grants greater control, though there are some effects it cannot duplicate.

Its associated summoning is the Totem and the Exarch who supervises it is the Nemesis. Within Astral Space, Spirit is incorporated through the Aeon known as the Snake.